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  Weather
Posted by: Rendar - 12-09-2014, 02:06 PM - Forum: Suggestions - Replies (6)

Can we have 'rain' give us a small warning before it actually hits? Like a text message,

"It looks like it's going to rain soon..."

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  Imperative Features for Houses
Posted by: Blissey - 12-09-2014, 02:01 PM - Forum: Suggestions - Replies (9)

Houses are lacking in certain features that would make them far more roleplay friendly than they already are. Here are a couple of suggestions I've suggested in the past. Those who post in this thread are welcome to comment and suggest as well, but please remain on topic, don't derail or flame this topic, and don't misbehave, or I will request this topic to be locked.

Mailboxes:
Pretty self-explanatory, sort of. Mailboxes can be implemented in over-world houses as an option from the drop-down menu owners get by clicking on the door. Owners have the option to open/close their mailboxes for messages, along with being able to mark messages as read/unread, and can delete/save them as well. Players will be able to click on a house door and, if the house's mailbox is raring for some sick missives, can store their message either via a pop-up prompt or from note-paper, either or. Text limit can be the same as a book page or a note-paper page, I suppose. The owner of the house will be able alerted of their message upon entrance of their house by a blinking or closed letter icon that blinks next to the Build HUD. Sans messages or saved/already marked/already read messages will have the letter open.

In the case of portal houses -- if those who own houses are listed down somewhere in the code unlike laplaceNET handles --, the messenger can speak to Matsuri and have her hand the message to them whenever they enter their house. All features in correspondence to overworld houses apply as well.

Door Bells:
Also self-explanatory, but might only be beneficial for overworld houses unless someone can figure out how to bypass the party-only invitation for portal houses in Asago Banks. Anyway, a visitor will click on the door to ring a house's door bell. Any and all persons in the house, on all Levels, will hear either a sound or a textual prompt in the chat section of the game (preferably both) that 'Someone's rang (or ringing, or rings) the door bell!'.

That's about it.

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  Contract Breaking
Posted by: Rendar - 12-09-2014, 12:22 AM - Forum: Suggestions - Replies (4)

Breaking Contracts with Youkai should be more 'disastorous' considering it's an actual contract you form with them. Would be nice if it costed like. 250 murai to do it.

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  Metal Ears
Posted by: Ryu-Kazuki - 12-08-2014, 09:57 PM - Forum: Bug Reports - No Replies

Bunny Ears use metal parts, intentional?

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  Maintenance
Posted by: Mivereous - 12-08-2014, 05:57 PM - Forum: Balance Fu - Replies (23)

Since apparently no one can handle basic weapon maintenance with Repair Powder, and are too afraid to leave a dungeon for repairs in fear of it disappearing (because leaving one at a time in a party would make too much sense), I believe that a buff to Maintenance is needed.


Current
At Rank 1, you will have trained yourself to meticulously check your weapons for any small damage to fix after every battle, recovering your equipped weapon's Durability by 2, provided it is not broken.
At Rank 2, your obsession will spread to your allies, causing them to receive the benefit at half effectiveness (1 Durability).
At Rank 3, your familiarity with common weapon problems will increase your Skill when Smithing them by 1.


Suggested
At Rank 1, you will have trained yourself to meticulously check your weapons for any small damage to fix after every battle, recovering your equipped weapon's Durability by Rank, provided it is not broken.
At Rank 2, your obsession will spread to your allies, causing them to receive the benefit at half effectiveness. (Rank 3 would round down from 1.5 to 1, Rank 5 would round down from 2.5 to 2.)
At Rank 3, your familiarity with common weapon problems will increase your Skill when Smithing them by 1.
At Rank 4, your skill with weapon care makes taking maintaining your main weapon quicker, and allows you to do a bit of work on any sub-weapon you may have, causing them to receive the benefit at Rank/2 effectiveness. (Rank 5 would round down from 2.5 to 2.)
At Rank 5, you have learned how to save your weapon from the scrap heap. If your weapon hits 0 Durability in a fight, after winning the fight, it is restored to 1 Durability.

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  Scout Rank 5
Posted by: Mivereous - 12-08-2014, 05:27 PM - Forum: Suggestions - Replies (1)

Increases item drops from battles by 5%. Since it has nothing for R4 and R5 anyways.

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  The Golden Age of Crafting
Posted by: Sawrock - 12-08-2014, 04:35 PM - Forum: Bug Reports - Replies (4)

Crafting an item shows your the correct skill level and difficulty of doing so, but when actually crafting the item, an invisible +2 skill seems to be applying. Tested with smithing only.

EDIT: Also, every item so far was crafted with great successes.

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  Medically Healthy [Poison Buff]
Posted by: Ryu-Kazuki - 12-08-2014, 08:08 AM - Forum: Suggestions - Replies (4)

So, right now, as it stands, poison in general is a joke, mostly at lower levels, which getting it to high ones, unless you have a high crit rate and a Bow of the Green Forest, is pretty difficult. Anti-Toxin is a generally never used item.

I can't come up with any ideas at the moment myself, but is there anything we can do make it more of a threat, really?

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  And that all he dodged
Posted by: DioAliken - 12-07-2014, 09:10 PM - Forum: Bug Reports - Replies (7)

I found that when the last enemy is a seeker flame when beat the battle just keep going with no enemy so can't end. I tried re logging to resolve this but it just put you back in to the battle. This is super annoying and has happened twice today. I do not know if it due to attack it as last enemy or because I countered.

Can see the battle play out in the scene shot to the side sadly do not have one of earlier today.

http://i.imgur.com/rRrXMAE.png

Scene shot of the event.

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  Dodging Dodgers Dodge Best
Posted by: Rendar - 12-07-2014, 05:28 AM - Forum: Bug Reports - Replies (6)

The dodge formula, especially Protection from Arrows, seems horribly fubar'd.

Parameters

Attacker
59 Skill
57 Luck
Rank 5 Marksmanship
Rank 4 Snipe
Rank 5 Dynamic Shooting
Bow Accuracy 91%
Katana Accuracy 108%

Dodger
85 Celerity
46 Luck
Agile Feet
Rank 5 Protection from Arrows
Rank 5 Unarmored Prowess
28 Evade Armor


Calculated Hit with each weapon

Bow: 278
Katana: 254

Calculated Dodge against each weapon

Bow: 310
Katana: 270

In practice, however, this is not the case.

When up against the bow this is the forecast.

Perky Redtail Girl: Sharp Stuff Shooter (28 Power)
Hit: -8%
Dmg: 74
Crit: 63%

And the Katana?

Perky Redtail Girl: Fluffles's Blade (23 Power)
Hit: -16%
Dmg: 49
Crit: 19%

Something is fishy with this and I can't figure out what. I know, for a fact, that Protection from Arrows is busted, however.

Protection from Arrows, in this preview is only giving +16 of the +40 it is supposed to provide.

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