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  Irreparability
Posted by: Blissey - 01-10-2015, 01:20 AM - Forum: Bug Reports - Replies (11)

Somehow the Mage's Guild got a battle scar during one of the Black Beast raids in Dormeho. No one can reach it, so it can't be fixed. I don't doubt it'd be gone whenever the reboot comes around, though, or if it disappears after a while (though I can't confirm the latter).
[Image: vKqBMoA.png]

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  Bot Parts
Posted by: Mivereous - 01-09-2015, 11:15 PM - Forum: Suggestions - Replies (9)

In order to have bots be different in ways, I suggest adding the ability to add parts (Ability, Armor, and Movement) to each bot in order to slightly personalize each one, in much the same manner as weapons. These parts can have special effects, change stats, and be applied in a special tab (similar to the way the Youkai tab shows up when Summoner/Grand Summoner is equipped).


Feedback welcome.


Ability - Changes main function

Standard Core - No changes.

Nerifian Core - Overclock explosion deals Fire damage and leaves behind Cinder tiles for (Bot level/20) rounds; +3 STR, +3 WIL
Turret - Changes damage type to Fire
Medbot - Always heals Burn
Aegis - Changes damage type to Fire


Sylphid Core - Overclock explosion deals Wind damage and pushes enemies back (Bot level/20) tiles; +3 CEL, +3 Move
Turret - Changes damage type to Wind
Medbot - Grants 1 turn +2 Move boost on heal
Aegis - Changes damage type to Wind


Isespian Core - Overclock explosion deals Earth damage and leaves Magnetize LVL 15 on enemies for (Bot level/20) rounds; +3 RES, +3 DEF
Turret - Changes damage type to Earth
Medbot - Always heals Immobilize
Aegis - Changes damage type to Earth


Aquarian Core - Overclock explosion deals Ice damage and leaves behind Ice tiles for (Bot level/20) rounds; +3 DEF, +3 SKI
Turret - Changes damage type to Ice
Medbot - Always heals Slow
Aegis - Changes damage type to Ice


Nature Core - Overclock explosion deals Lightning damage and has a chance to critically affect enemies; +3 CEL, +3 LUC
Turret - Changes damage type to Lightning
Medbot - Heals by Bot WILx2.5
Aegis - Changes damage type to Lightning


Unstable Core - Overclock explosion does .5x or 2x damage to all within range; +5 All Stats; Bots cost additional 5% maintenance
Turret - LUC/2% chance two bullets fired at once without taking more bot HP
Medbot - LUC/2% chance to heal (Bot level/30, minimum of 1) negative statuses on heal
Aegis - LUC/2% chance attacks are countered at half damage


Focused Core - Overclock explosion does Bot WIL damage to enemy FP; +5 WIL, +2 RES
Turret - 1/2 WIL is added to damage
Medbot - Heals by Bot WILx1.5 HP, WILx.5 FP
Aegis - Changes damage type to magic; adds 1/4 WIL to damage


Tracker Core - Overclock explosion leaves Magnetize LVL 30 on enemies for (Bot level/20) rounds; +5 SKI, +3 Move
Turret - Increases Hit by 30
Medbot - Heals add +15 Hit buff
Aegis - Increases Hit by 30


Sacrificial Core - Overclock explosion applies Fear to enemies in range for 1 round; +5 VIT, +2 STR
Turret - 10% of damage dealt added as HP
Medbot - Heals additional +5 HP per enemy on field
Aegis - 10% of damage dealt added as HP


Armor - Changes the hull of the bot

Standard Hull - No changes.


Nerifian Hull - +20% Fire Resistance, -5% Ice Resistance; +3 STR, +2 WIL


Sylphid Hull - +20% Wind Resistance, -5% Earth Resistance; +3 CEL, +2 Move


Isespian Hull - +20% Earth Resistance, -5% Water Resistance; +3 RES, +2 DEF


Aquarian Hull - +20% Water Resistance, -5% Wind Resistance; +3 DEF, +2 SKI


Nature Hull - +20% Lightning Resistance, -5% Fire Resistance; +3 CEL, +2 LUC


Fractured Hull - -15% Water Resistance, +15 Evade; -5 DEF, +2 CEL


Reinforced Hull - +15% Physical Resistance, -10 Evade; +3 DEF, -2 Move


Heated Hull - +20% Ice Resistance, -10% Water Resistance; deals 5 Fire damage to attackers; +4 WIL, +2 RES (At any range, because Armor of Nails)


Spiked Hull - Deals 5 Pierce damage to attackers, 10 damage if unarmed or using Fist weapon(s); +4 DEF, -3 CEL (At any range, because Armor of Nails)


Spherical Hull - +10% Water Resistance; unable to be knocked down if used with Sylph Wheels; +5 CEL, +2 Move


Rubber Hull - +30% Lightning Resistance, -15% Fire Resistance; +2 CEL, +2 DEF



Movement - Changes the pacing of the bot

Standard Wheels - No changes.


Oiled Wheels - Leaves behind Sear tiles after movement; +1 STR, +1 WIL


Wet Wheels - Leaves behind Ice tiles after movement; +1 DEF, +1 SKI


Sylph Wheels - Moves over traps, Ice, and Cinder tiles without effect; +1 CEL, +1 Move


Gripped Wheels - Moves over Ice tiles without effect, cannot be knocked back; +1 RES, +1 DEF


Reactionary Wheels - Cannot be critically hit; +1 CEL, +1 LUC


Grounded Tripod - Takes 0M to get up from knockdown; Move is reduced to 0


Slick Wheels - Attacks that would knockdown now only Knockback 2 tiles; -4 CEL, +3 Move

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  Chimera Enterprises: Hiring
Posted by: catabur - 01-09-2015, 08:56 PM - Forum: laplaceNET - Replies (59)

Sender: chimeraenterpises@l-net.grm

*This has been edited to reflect our current situation.*

After the successful grand opening party, Chimera Enterprises is happy to announce that it is officially hiring*. If you happen to pass a relatively normal application process, you'll be an active member in a friendly and welcoming environment. If you have applied before and been denied, you will not be accepted for any job position except for "Test Subject".

All Departments/General:
Internship - Learn valuable skills that will help you later in life.

Research Department - Mortimer Heathe:
Test Subject** - Be subjected to products that have passed screening.

Marketing - Hiroshi Fukui:
Sales Associate - Help sell our grand line of products.
Sales Promoter - Assist in getting more people interested in buying from us.

Human Resources Department - Rosario Victors:
HR Assistant - Assist the HR director with bettering the workflow and accepting applications.

The application process requires you to bring paperwork describing your mental and physical status. The company has hired a new, trusted doctor to assist in acquiring these medical reports and to possibly double-check them if concerns are raised.

After bringing the medical report to a board member of Chimera Enterprises, please schedule an interview with Rosario Victors.

*Payment will be based on performance.
**A waiver form will have to be filled out beforehand.

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  Marching Band Suggestion
Posted by: Bjarn - 01-09-2015, 01:56 PM - Forum: Suggestions - Replies (1)

Make it so that you can have your theme playing over overworld maps when you switch maps. It's annoying to have to switch my music back on with every new area I enter.

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  Interference Interference
Posted by: Slydria - 01-09-2015, 07:18 AM - Forum: Bug Reports - Replies (2)

The Overcharge effect from Interference Shell does not unsummon any Youkai.

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  Update 1.09: Lag
Posted by: MegaBlues - 01-09-2015, 04:28 AM - Forum: Bug Reports - Replies (5)

Not sure where else to post this, but, just thought it should be brought up.

Ever since the new update, the game has been lagging -horridly-. Constantly.

Fix please.

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  [IMPORTANT] Black Beasts Part 2 -- The Munficent Giving
Posted by: Blissey - 01-09-2015, 03:26 AM - Forum: Bug Reports - Replies (1)

Even if you don't participate in the Black Beast Dormeho raid you still get EXP and the Black Beast Slayer Stamp(s) (yes, you can get extras) if enough were defeated. The stamps go away upon relog and don't stack, but the mass EXP is giving EXP from the event to any and all characters who have or haven't participated in the event.


UPDATE: This only applies to characters who have participated in the event before, apparently, and it doesn't necessarily mean they had to have stayed there for the end of it.

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  Single Shot SP Hog
Posted by: Rendar - 01-08-2015, 11:38 PM - Forum: Balance Fu - Replies (8)

So like, if you want to use Single Shot guns effectively as an MG, you have to spend 5 SP, or 10 SP for a shotgun. It's kind of ridiculous that these aren't all tied together as is. Could it be just tied to "Magic Gun" at like max rank so it's 4 more SP compared to 10.

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  Black Beast Bugs
Posted by: Ryu-Kazuki - 01-08-2015, 10:54 PM - Forum: Bug Reports - Replies (5)

Black Beasts can spawn on water and get stuck in they're in the wrong place during battle generation.


If a Black Beast engages you while repairing a spot on the map, you get stuck in battle and cannot use movement until the repair finishes.


Also there was a bug with the Black Beast message not getting posted in the Talk Tab. --> http://neus-projects.net/viewtopic.php?f=9&t=473

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  SL2 Version 1.09
Posted by: Neus - 01-08-2015, 10:14 PM - Forum: Announcements - No Replies

[float=left][Image: talkav_128.png][/float]The nefarious 'black beasts' have been a rapidly increasing problem in the world of Sigrogana. Beginning as mere annoyances or ghost stories, attacking travellers and merchants from town to town, they have begun to get even more aggressive, going so far as to attack encampments, and now, towns themselves.

The nature of the beasts is completely unnatural, from their movements and targets, to the way they do not leave a corpse; instead, they simply melt into a black puddle, and vanish. There is something far sinister controlling these monsters, with some goal that no one yet understands.

How to handle this threat has been quietly discussed between parties in-the-know for some time, but soon, more will be needed than just plans.


1.09
Added - Black Beasts have gotten bold lately. So bold, in fact, that Dormeho is finding itself on the wrong end of their leash.

  • Every so often, Black Beasts will attack Dormeho. A World message will appear in chat when this occurs. (Note that this is an 'OOCish' message for convenience.)
  • Attacks will last for so long; during that time, Black Beasts will roam the town and cause damage to the town.
  • Once the Black Beasts are repelled, all participants will receive XP based on how many were defeated (total).
  • If enough Black Beasts are defeated, a special prize may also be given to all participants.
  • Afterwards, players can clean up the damage the Black Beasts did to the town for even more XP.
  • The threat isn't likely to stop here...
Adjusted - During Doctor Gorri's quest, you talk to him about the Medicine; if you have the proper talents, you might be able to goad more information out of him and earn some extra Experience Points.
Adjusted - The chest that contains the medicine for the above quest can now spawn in one of nine random locations inside of the Goblin Cave.
* Bug Fixes
- Fixed a bug where Silent Prayer could remove Silence even if you were under the effect of Strangling Etacof.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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