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  Rocket Launcher Death Punch
Posted by: Rendar - 03-26-2015, 03:09 AM - Forum: Balance Fu - Replies (10)

So, the Jack Hammer only applies overcharge/charged shot effects to the first target it hits, even though it is, in fact, one missile attack. I think it should hit all enemies in the area with the effects, but only once. That way a SOUND charged shot wouldn't smack a clustered group of enemies for a near lethal amount of damage, but they would all take it, and all get knocked down, and all silenced/hesitated.

This seems reasonable.

How it works now:

http://puu.sh/gPSZl/19d012fddf.png

http://puu.sh/gPT2t/af631a0616.jpg

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  [Board] Beach Party
Posted by: Rockabye - 03-26-2015, 01:07 AM - Forum: Sigrogana - Replies (1)

A poster has been pinned to the board, a message neatly written beneath it.

[Image: sudVq2y.jpg]

Are you feeling overworked? Or maybe you're stressed out from doing your part to protect the world from the threat of B.D.P.s? Perhaps you're just bored! No matter the case, we have good news! On Sunday, March 29th, Chimera Enterprises will be hosting an indoor beach party complete with swimming, limbo, volleyball, fishing, and even a bonfire! Get thirsty? Stop by our cabana bar for a refreshing drink. This is a fantastic opportunity to cut loose your troubles and spend some quality time with family and friends, so don't miss it! The party will be held at Chimera Enterprises, located in the east residential area of Cellsvich on the northeast side. For information on the time, please see the above poster. We look forward to seeing you there!

(Time Zone Reference)
PST: 4PM
EST: 7PM
GMT+10: 10AM (March 30th)

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  There's the Door
Posted by: Sawrock - 03-26-2015, 12:11 AM - Forum: Suggestions - Replies (1)

Can we make doors able to be seen past? This would make them useful for outside-of-house-uses, such as if you have a door on a higher layer than an extra level, and the extra level is below the door tile with +32 to vertical pixel adjustment, so that when you walk next to the south tile of the door, you can walk "into" a house on a house map.

The reason why I want doors to be able to be seen through for this, is so that doors don't block vision (like how they don't in Cellsvich outside-of-buildings, Law's End outside-of-buildings, etc).

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  Widespin hit%
Posted by: Sarinpa1 - 03-25-2015, 02:47 PM - Forum: Bug Reports - Replies (1)

Confident Brute: Heavy Magmic Spear (37 Power)
Hit: 131%
Dmg: 92
Crit: 31%
Confident Brute: Heavy Magmic Spear (37 Power)
Hit: -10.9%
Dmg: 92
Crit: 31%


Same weapon (It's a renamed axe), same enemy, no other enemies around me. Second one is widespin.

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  Iahsus Indicator
Posted by: Kavoir - 03-25-2015, 06:46 AM - Forum: Suggestions - Replies (3)

I think a nice toggle options for an Iahsus indicator in the corner might be useful for remembering what colour the start is particularly for the corrupted since it can sometimes get lost in a sea of messages if you are in a rather active place. To that end I did my very best art(There is a reason why I never art) to make a dmi of Iahsus states for this. Please someone make a better one if Dev wants to do this.



Attached Files
.zip   Iahsus.zip (Size: 832 bytes / Downloads: 312)
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  Vampiric Hunger
Posted by: Wixvhen - 03-25-2015, 06:16 AM - Forum: Suggestions - Replies (5)

I like how Banquet works, but at the same time, I've constantly wondered why something that is quite literally consuming blood (supposedly it's not, but holy blood burns in my mouth when I use it) isn't touching hunger at all... What I'm suggesting is that Banquet also serve as a 'hunger quenching' effect when used in combat... FOR THAT BATTLE ONLY. I/E A one off 'not hungry' if the person is hungry that round. Once the battle ends they heal (for a minimal amount of maybe... 5% 3% or something else ridiculously low, but worth it to use time and again since it's not a typical food) and their hunger's back at empty again. The hunger filling effect is omitted if the person ate food already.

Affected Skill: Banquet
Requirements: Hunger = 0
Effect: When Hunger is at 0, this skill is has an additional hit penalty of 5-10%, but restores hunger by 1.
Amount Healed: 2-10% HP/FP

---OR---

New Skill: Quench Hunger
Requirements: Hunger = 0 Essence = 100
Effect: Quench your hunger with the essence of others, filling you for ten battles (OR 50-100% HP/FP for one battle)

Reasoning: Banquet is currently used as a dark attack (with a minor penalty) to circumvent weapon durability loss. I rarely if ever see Silvermist or Lunar Lunatism used outside of fresh blood in the game. It's essentially just used to get that stat boost and then ignored. Hell, if done properly, it could be tuned down so that people can't rely on it for durability free melee. As is, banquet's broken in a few ways, both good and bad, but ultimately useless for it's original purpose of using the race skills for health/power (since most people just rely on class skills instead). This change/add-on would give it a use outside of combat that would give dungeon goers and event fighters long term viability at the cost of losing stats for a short time.

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  Sawrock's Monster Icons
Posted by: Sawrock - 03-25-2015, 02:34 AM - Forum: Submissions - Replies (11)

I'm going to make some monster stuff, like I did on the old forums. Notably, I'll try to also add attack/death states. Here we go!

I can smell your bones...

The Pieces Monster munches down!

[Image: aWLoIsZ.gif] [Image: uGrzgG5.gif]

The Pieces Monster is a monster that loves to crunch on bones, but really, it'll bite down on anything. Known for stalking mazes, and has the ability to tear through obstructions in its path to get to its victims. It has googly eyes with red fur for eyelashes, and it stands on thick, strong legs.

Has a four-directional combined stand/move state, a four directional attack state, and an one-directional death state.



Attached Files
.zip   PMonster.zip (Size: 1.71 KB / Downloads: 598)
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  Can't Feel the Breeze
Posted by: catabur - 03-24-2015, 10:43 PM - Forum: Bug Reports - Replies (8)

[Image: breezybreeze.png]

From what I've seen, breezecloth tends to not show what it's supposed to do. At least, this has happened to these things and a breezecloth sylph cloak I once owned.

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  Save File Gone 3.24
Posted by: iDarkCara - 03-24-2015, 09:52 PM - Forum: Bug Reports - Replies (7)

Hello! I logged on today to not having a save to load. I verified I was logged on through OOC. And even tried to leave-party and change my face icon to boot me off, but my save is still gone. My shopkeep however is still there.

Key: iDarkCara

Edit: Not sure what happened to cause this. I was on most of the day yesterday grinding cores and such. Got a jackhammer logged off and on multiple times, then logged out last night about 1am EST. Came back after College to an empty key where there is no save file to load. However, I am still listed in the Guard Guild and my Shopkeeper is still present indicating the save isn't deleted but it is not accessible.

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  Stamina Ideas
Posted by: Mivereous - 03-24-2015, 04:57 PM - Forum: Suggestions - Replies (8)

Physical Stamina could be used when:
-crafting weapons/armor (probably take as much stamina as the difficulty level?)
-mining
-fishing (could maybe use Mental too, as someone who fishes)
-clearing Beast Marks (although it should probably be based off character level for consumption)
-carrying over capacity for too long (like -1 per 25 steps maybe? I dunno)
-being "Hungry" (completely empty food bar) for more than 3 hours (-2 per hour, perhaps? Wouldn't affect Doriad, Vampire, Lich, Mechanation, Dullahan. Could also see this affecting Mental, if you're constantly thinking about your next meal)


Mental Stamina could be used when:
-gambling (CLARIFICATION: Goes up when you win, down when you lose.)
-crafting Alchemy items/Enchanting (probably take as much stamina as the difficulty level?)
-initially entering a BDP ("Am I mentally prepared to face all this weird shit?" probably about BDP lvl/10 consumption)
-gathering from Alchemy nodes. As suggested by Sarinpa1, because it would be a "spot and tell apart" thing.
-carrying lots of Murai. Maybe regen an extra +1 per 10,000 murai you carry (since apparently it's sooo easy to get Murai. I just have a hole in my pocket.)
-losing a fight (PVE only for now) since you also lose some murai and maybe items



I could see some of these idea spawning new item effects for new and current items (the cloak that prevents Fear at a certain percent could reduce Mental drain when entering BDPs, different fishing rods and baits affecting Physical drain, better pickaxe less Physical drain, etc), as well as effects for new and current races (Chata/Imperial humans less Physical drain for armor and weapons, Tannis human less drain for bows, Lispool/Karaten humans/Elves less drain for Alchemy/Enchanting, Onigan less drain from gambling, Kaelensian less drain from clearing Beast Marks, Shaitan less drain from BDP, etc).


More ideas welcome, of course.

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