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  [QUE] Enhancer Potions
Posted by: Trexmaster - 03-28-2015, 04:45 AM - Forum: Bug Reports - Replies (1)

Do the +stat potions count toward the +20 stat cap? And if so, is this intended?

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  PSA: Racial Features
Posted by: Soapy - 03-28-2015, 04:14 AM - Forum: General Discussion - Replies (31)

.

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  Raging Hirazuki
Posted by: Tamaki-Kun - 03-28-2015, 01:29 AM - Forum: Bug Reports - Replies (3)

Using the skill Hirazuki while enchanted with Talvyd seems to ruin the aoe, since it apparently doesn't work the same way as a normal Hirazuki would, if the end of the tile is occupied, then it won't work even if you don't extend the line.

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  NERF MONK
Posted by: MegaBlues - 03-27-2015, 07:29 PM - Forum: Balance Fu - Replies (23)

Clickbait title aside, most classes have weaknesses or shortcomings. They rely on hit, can only target one damage type, or can be debilitated by a single status effect.

Monks, on the other hand:

Can increase their movement
Attack and close nearly any distance map-wide
Knockdown
Autohit against Defense
Autohit against Resistance
Innately boost Hit
Innately boost Dodge
Passively boost Crit
Self-Heal
Ally-Heal
Blind
Decrease Defense/Resistance
Cure status effects
Nullify two/three hits of damage
Ignore Knockdown

Yes, half of these are an issue with Martial Artist, the most robust base class in the game, and Monk only makes it worse.

Honestly, I don't have any good ideas for how to bring them in line with the other classes, aside from plain removing skills/making them drastically weaker in power or effectiveness/forcing a hit check. So, thoughts?

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  Crystal Sword (Crystalize)
Posted by: Sarinpa1 - 03-27-2015, 07:14 PM - Forum: Balance Fu - Replies (5)

Based on.http://www.neus-projects.net/viewtopic.php?f=9&t=1008 New thread to avoid smiting for miscategorization


Quite some time ago, when you shattered crystals by a second strike on your opponent, it would deal earth damage. (Still does)
Given it currently re-applies crystalize, that means even your third strike will deal earth damage. And your fourth too. Based on your defense.

I don't have the actual numbers, but that's pretty much Checkmate in three momentum, on a fairly strong weapon, with the only requirement being that you hit once at first...and then don't let the status effect run out.

This smells pwetty strong.

Proposed suggestion : Have it work as before, or decrease duration of status effect to one. Meaning that you will only benefit from this if you make three strikes. (Utilizing fleur and likely some skill/special attack). Which will weaken it I'd say, but still putting it up.

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  [SUG] Actual Player Ran Shops
Posted by: Blissey - 03-27-2015, 03:51 PM - Forum: Suggestions - Replies (5)

I know we already have Shop Keepers breathing down our necks every time our characters pass by a major city in Sigrogana, but I think it'd be great if we could use the wooden seller's stands in Cellsvich, Dormeho, Chaturanga, and other places to our benefit. Not everyone can afford to donate for Asagorians, and for a fee of Murai, they could rent out one of these stands, smack a banner on them, and manually sell their goods that way. I personally think this would make roleplay much livelier -- casual roleplay, at least. Who knows, though. Perhaps some swindler might try to bargain too high or too low and get their just desserts.


Comments, thoughts, additional suggestions, et cetera.

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  [Bug]Advanced Ritual Art
Posted by: Reikou - 03-27-2015, 08:21 AM - Forum: Bug Reports - Replies (1)

Ritual sword utilizes your main weapon to perform the attack, regardless of type.

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  Remember when evade was viable?
Posted by: Rockabye - 03-27-2015, 01:45 AM - Forum: Balance Fu - Replies (24)

Pepperidge Farm remembers.

With so many good auto-hits (as well as DEF's recent buff which saw its importance soar over evade), evade has been devalued to a frustrating degree. Evade is pointless when people can just check their hit on you and then hit you with an equally (or more) powerful auto-hit. Fortunately, I think there's a way to fix this without sacrificing reliability on either side. This can be accomplished by causing (non-AOE/non magic) auto-hits to do reduced damage on enemies with higher evade than the attacker's accuracy. A good example:

Attacker has 70% Hit on the enemy, and uses a 60 damage Crescent Rook.
Attacker receives a damage penalty equal to how much evade the opponent has over their hit, divided by 2 (30/2% = 15%).
Crescent Rook loses 9 damage (I'm not sure whether before or after modifiers would be more fair to be honest), bringing its damage down to 51.

Important notes:
• Damage reduction from evade would be capped at 30% reduction.
• Again, this would not affect AOE or magic skills. This is primarily because magic already tends to be heavily resisted, and AOEs are not reasonably dodgeable.
• Having over 100% hit on a target would not grant increased damage when using auto-hits.

This helps ensure that evade can't simply be trampled over by things like Turnover, Kick, etc., and creates a balance between the strength of relying on a chance to hit an enemy, and the reliability of using an auto-hit.

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  [QUE] Crystal Sword (Crystalize)
Posted by: Trexmaster - 03-26-2015, 10:24 PM - Forum: Bug Reports - Replies (1)

Is Crystalize supposed to proc even after its damaging effect goes off? As it stands, once you hit with it, every additional hit causes the earth damage, and re-applies the movement penalty.

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  Bandz a Make Her Dance [Core Table]
Posted by: MegaBlues - 03-26-2015, 09:19 PM - Forum: Suggestions - Replies (22)

Can we have the minimum rarity for Massive Cores be increased enough to dis-include bands? (5 stars minimum)

It's kind of silly to get two or three bands from Cores on a consistent basis.

EDIT: To clarify, this would mean only raising the minimum rarity by one.

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