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  Combination Fighter
Posted by: Kameron8 - 07-29-2015, 10:11 PM - Forum: Bug Reports - Replies (5)

Combination fighter seems to reduce the momentum cost of your skills before performing them. So, although the tooltip says you need 3m to use your first skill, you will only lose 2. The skill after that will claim to cost 2, but only cost 1. Further skills continue to cost 1. Therefore, instead of having momentum cost scale down as 3m 2m 1m 1m, it becomes 2m 1m 1m 1m 1m 1m.

Furthermore, Combination Fighter's 'minimum damage' of 50% does not apply. It can stack indefinitely, causing well over -100% damage if you cast enough soldier/reaver skills.

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  Light Sizzle
Posted by: Mivereous - 07-29-2015, 05:18 PM - Forum: Bug Reports - Replies (1)

Reynes's Sear does not leave Sear tiles.

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  Demon Hunter
Posted by: PantherPrincess - 07-29-2015, 06:25 AM - Forum: Suggestions - Replies (6)

Just some small things I think would help
-An innate for Matador giving X rage energy at rank per round while Matador is active. I feel like because the rage energy bar is so large and you only turn 30% (plus that small bonus from know no pain) of the damage into rage energy, it's just way too slow for battle usage.
-A +3 skill slot innate
-[strike]Ingrain doesn't proc Matador's rage energy.[/strike]
-[strike]Change Nitrogen Drop's damage from blunt to pierce. A gun skill doing blunt damage is just odd and random.[/strike]
-More Innates for Demon Hunter.

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  A healthy dose of logic...
Posted by: Ranylyn - 07-28-2015, 09:31 PM - Forum: Suggestions - Replies (2)

[Image: 3021c25be787c04c6e6e3b6df2f9fc26.png]

How can one be airborne and submerged at the same time?

Can one cancel the other out?

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  Jump Cancel Issue
Posted by: Balthie - 07-28-2015, 09:05 PM - Forum: Bug Reports - Replies (2)

After further Reaver Stance testing today, I've encountered another bug involving Jump Cancel.
Namely, it seems to reset the increased momentum from repeat actions, but not reset Combination Fighter.

I initially was testing it with a fist, but switched to a sword to make sure it wasn't Martial Lawbreaker messing with things.

This is what happened when using Elemental Rave, then Cobra, Leaping Lizard, Reaver, then Elemental Rave again- http://gyazo.com/64cb81d19d6b49154d8f0e5e20893b16
Clearly, the damage lowered by the 25% from combination fighter.

Then, screenshots from a different battle to document the momentum costs. Same series of skills, same order.
http://gyazo.com/be91ddf60d82ca8b28ee81c8ec1ea089 - First Rave.
http://gyazo.com/e6d2c9db3ba27628e039fee1cc57c025 - Second Rave.
http://gyazo.com/09819f76e26657b22fa8f0aa6582095c - Outcome + cost of another Reaver offensive.

Concisely, Jump Cancel is resetting repeat action costs, but not doing a thing to Combination Fighter.
Once again, sorry if this is in a poor format.

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  Chaser Bug (?)
Posted by: Balthie - 07-28-2015, 06:20 PM - Forum: Bug Reports - Replies (3)

After some reasonably extensive testing with chaser to clear up my own confusion on the matter, I've encountered an issue with chaser and solid objects in battles.

Here's bonus bloodshed chaser not being able to be used http://gyazo.com/21feaba66123871fdae1792c17a50850 .
This is it being tested on a player, once again not working http://gyazo.com/d8933329f351de9b8410eed3110712e2 .
It does, however, work whilst being used against the edge of a map http://gyazo.com/d9550eb45ed9de1bbeefd7267db51f8c .
Thus, it's pretty clear that it doesn't work when used into solid objects.

However, it DOES work when used towards a solid object when not airborne. http://gyazo.com/ff0db186f99a358acc82a08f5e5aae62

Considering that the airborne version is meant to stop when hitting another airborne target, surely it should still be usable if said airborne target is before the dense object?

Sorry if this is a bit of a weird bug report, never posted one here before. Just thought this was something worth drawing attention to!
(Also gotta give Trex a good amount of credit for helping me test it out!)

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  About Elemental Rave
Posted by: Autumn - 07-28-2015, 06:06 AM - Forum: Bug Reports - Replies (3)

It seems to say it does magic damage, yet it bases your damage off of your opponent's defense, not resistance, it doesn't seem like a bug but I'm wondering if that was intentional or not.

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  Unstable Bond
Posted by: Mivereous - 07-28-2015, 05:10 AM - Forum: Bug Reports - Replies (7)

If you have more than one youkai when you have Bonder, and dismiss to one youkai, that youkai is not treated as Bonded, even though you satisfy the first condition of Spiritual Bond.

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  Unstable Defenses
Posted by: Slydria - 07-28-2015, 12:47 AM - Forum: Bug Reports - Replies (2)

I'm unclear as to why but some skills appear to be ignoring DEF.

Currently I'm using the Demon Hunter and Monk classes, certain skills I've used have completely ignored defense.

Here's what I've used so far:

Ignores DEF/RES: Dense Thunder, Sky Chariot, Terra Strike, Shinken, Mad Chop.
Doesn't Ignore DEF/RES: Basic Attacks, Dragon Gale, Elemental Rave (Airborne).

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  Goring Horns Removes Incorrect Amount
Posted by: Kameron8 - 07-27-2015, 11:44 PM - Forum: Bug Reports - Replies (4)

Goring Horns removes max HP = to the damage the attack does before resistances. So when you retaliate with 300 built up energy against someone with 50% dark resist, they take 150 damage then lose 300 max health.

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