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v2.98b Thunder Drive does...
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[2.89b] On A Leash
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[2.89b] Caimac Sneakmines
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Geo of Crumbling
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v2.98b Firearms*
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[2.98b] Thunderbolt Inqui...
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[2.98b V2 Test] What? You...
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Chaotic Key: A concern and suggestion |
Posted by: Ranylyn - 05-08-2015, 09:59 PM - Forum: Suggestions
- Replies (10)
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Okay, so let me get this out of the way. I want to throw all my money at a Chaotic key. (Yes. All my money. Money's tight. Shut up.)
But I really do have some issues.
1) Other players can AFK in it so it will not despawn until the next reboot, preventing you from making a new BDP.
2) These players may not even be aware they're being a hindrance, simply since it's not uncommon to stay on a cleared core floor so the dungeon won't despawn,so the next party in has an easier time.
3) Also, it seems like every dungeon I ever enter, someone else always comes in and steals all the chests as I'm fighting to clear the room the chests are in. Dick move. And with the key, you're paying real money to enable more dickery.
Got to admit. Factoring in the above points, the Chaotic Key suddenly seems less appealing. Which brings me to my suggestion: If the player who spawned a BDP is online, others need permission to enter. This way, you can ensure it despawns normally.
Ways this could be done:
1) A password. They can simply not set one if they want anyone to be able to enter it.
2) An open/close toggle like houses.
3) When someone wants to enter it, a prompt appears on the creator's screen, like a party invite or PVP challenge.
And just to silence the inevitable cries of "Waaaaah, my IC!" I would like to point out that I highly doubt CREATING YOUR OWN BDP is in-character.
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Ambidexterity Repairs |
Posted by: Sawrock - 05-08-2015, 01:21 PM - Forum: Bug Reports
- Replies (1)
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A minor issue is that when using repair powder while you have ambidexterity on, using repair powder will cause you to repair your sub-weapon. This would be fine, except you can't toggle ambidexterity out of battle, and some characters (such as myself) have a divine sub-weapon, main-normal weapon, so it attempts to repair your sub-weapon, which says it heals the durability from -1 to -1.
I'd like a way to simply toggle it out-of-battle.
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Black Beast Unresponsive. |
Posted by: THE Xecron - 05-07-2015, 06:17 PM - Forum: Bug Reports
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I noticed that one black beast wasn't attacking or doing anything, while the other two were during an attack in Dormeho.
Below is the screenshot of the beast. It should be noted that it was originally on the square left of the beast (our left). I tried shooting it to see if it triggered an attack, but it didn't work. Not sure if it is because half of the sprite is outside the map or what but thought I would let you know. It was only reachable due to being a ranged class, but I can imagine such a bug would be inconvenient without a way across the water.
http://gyazo.com/e53bc49b7065e6ccb71242cbd8811f5d
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Ranged Weapons - A minor re-look. |
Posted by: Ranylyn - 05-07-2015, 03:07 PM - Forum: Balance Fu
- Replies (11)
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Yeah, yeah, I'm always making new characters to test stuff, bite me.
While I often simply go heavy armor punch happy early on (it seriously works best out of all the options; unlimited durability, and taking less damage while you'd never dodge anyways) I decided to level with a bow this time. No. Not as an Oracle. As a Lispoolian.
Oh. Freaking. Mercala.
Yes. My luck is legendarily bad. But even then, the fact it was physically possible for my bow to break (without taking close range shots) before I'd made enough money to repair the thing... Okay, sure, ranged weapons losing durability on a miss makes sense, I'm not arguing that. But... really? Weapon breaking before I can get 10 mura? It actually makes a lot of sense; 3 hits to kill one jammer, 30 hits to get 10 mura, factor in odds of towering/diamond/etc, and of course misses....
Basically, I'm suggesting a +5% accuracy (Maybe +10%) on some lower tier bows and guns, just to prevent as much early game screwage since they still lose durability on miss.
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Shop Items' Materials |
Posted by: Tamaki-Kun - 05-07-2015, 11:31 AM - Forum: Bug Reports
- Replies (1)
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It seems that all the items in automatic shops have lost their materials again, i've checked all the shops and all of the items that had materials were lost.
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How do I shot dagger? |
Posted by: Trexmaster - 05-06-2015, 08:48 PM - Forum: Bug Reports
- Replies (2)
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Using for testing, I tried seeing what it functioned with from both things it -used- to qualify for and -should- qualify for now.
Flank still gives a damage bonus to it, despite it being the only invalid type in the game for that passive.
Covering Fire and Parting Shot do not function at all, while they allow you to select and use the skill, it will trigger without anything happening, no debuff will get applied, and no attacks will be made, respectively. You don't even -move- after Parting Shot with this.
Dynamic Shooting doesn't grant any hit bonus to it, despite it being a qualifying weapon type.
Magic Gunner Shells don't proc with it on hit.
Focused Mind doesn't grant any hit bonuses with Overcharge or Charged Shot with it.
Spark Drive doesn't grant Charged Shot on critical with it.
Volley Formation doesn't function at all with it, though this one may be debateable.
At the very least dagger passives don't function for it, so, something went right?
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Lore Questions: May (2015) |
Posted by: Neus - 05-06-2015, 07:22 PM - Forum: Lore Questions
- Replies (14)
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This is a new topic for Lore Questions because the old one was about 26 pages. The format is roughly the same, but some guidelines;
1) Try and format your questions appropriately. As in, make it easy to read and answer.
2) Try and limit the number of questions you ask per thread. I don't mind answering them, but don't get crazy and ask me 20 things, especially if they require detailed answers.
3) Try to avoid asking extremely specific questions, such as 'Did anyone ever die of food poisoning in Cellsvich?'. Answering these is difficult, because not everything is set in stone, so giving a definitive answer on it not only restricts me in the future, but it might influence other players' character concepts that involve it.
That said, if you have any questions, you can post them in this thread! I will post answers at the end of the month/start of the next one.
Thanks! (And yes, if you had questions from the previous topic that I didn't answer before I closed it, you can post them here, but remember the formatting guideline.)
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