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| CE: SPECIAL INVENTION AND MUSIC BANANZA SET-UP |
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Posted by: catabur - 09-10-2015, 05:43 AM - Forum: Sigrogana
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TIRED OF HAVING TO SCRAPE BY FOR YOUR BAND OF DARK BARDS? MAYBE YOU'RE NOT FINDING A JOB SUITED FOR YOUR SPECIAL CRAFTING TALENTS? LOOK NO FURTHER, AS CHIMERA ENTERPRISES HAS YOU COVERED! WE'LL HAPPILY ASSESS YOUR WARES AND TALENTS! THINK OF IT AS A FAIR TO SHOW OFF HOW GREAT YOU MIGHT BE TO THE PUBLIC! MAYBE YOU'LL EVEN BE HIRED TO IMPROVE YOUR SKILLS FURTHER WITH US!
TIMES FOR APPLICATIONS: 4 PM EST, 1 PM PST, 9 PM BST, AND 6 AM PRISM TIME
DATE OF ACTUAL EVENT: 20TH OF SEPTEMBER
DEADLINE FOR INVENTORS/MUSICIANS: 15TH
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| SL2 Version 1.36 |
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Posted by: Neus - 09-09-2015, 07:30 AM - Forum: Announcements
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[float=left] [/float]
Here's week four! Lots of bug fixes and new 10*s as per your expectations. This time, the complete opposite of last week; a nice hot volcano.
1.36
New 10* Equipment - Added 5 new 10* rarity equipment items that drop from level 61 and higher Volcano dungeon monsters.
New Static Dungeon - Added a new level 65 static Volcano random dungeon to the east coast of Sigrogana named Magmic Waterfalls.
WASD Improvements - You can now interact with dungeon doors in WASD mode with the activate keys. See this link for details.
* Various
- Shine Sword's recipe costs have been changed (10 Ore, 3 Pure Water, 3 Sun Stone)
- Flaming Feathers and Flight let you use Movement while Airborne without dropping down.
- Vorpal Strikes made by Gun weapons now have the bonus damage divided by the weapon's rounds. (So a vorpal strike on a single shot gun does DEF as bonus damage, while a 4 shot weapon will do 25% of DEF as bonus damage.)
- Pufferfish Poison is now unresistable damage.
- Status damage can no longer trigger Snake Dancer, Know No Pain, or Evasion.
- Status effects and duration tick down now apply after regeneration effects during the status phase. (For example, you will now benefit from Venom Drive during the last round of poison damage.)
- Seeker Flame Changes - Instead of being immune to all damage except Ice and Wind, all damage except Ice and Wind is halved.
- Max HP is now equal to level.
* Bug Fixes
- Set effects that change your weapon's damage type no longer override skills that have a specific damage type tied to basic attacks. (See: Banquet)
- Breakdown's possible yield box now has a font face and size so it looks less silly.
- Lighting in caves, such as beneath the waterfall or the Chinotoa mine, is no longer pitch black.
- Streetlights now progressively get darker the further away you are from them, as they did in before the new lighting system was added.
- Ocean dungeons can now properly spawn up to level 70.
- Bandits now only get 1 potion instead of a big stack of them.
- Tactical associates no longer leave behind their battle rings when they go (rude jerks).
- Battle rings now scale to the appropriate size for larger enemies.
- Pets no longer stick around when you unsummon them.
- Skills such as Libegrande which target an area but do not require a specific target will skip over allies when trying to automatically determine where you want it aimed.
- Movement now properly gets you down from the sky if you're airborne.
- Vorpal Strikes now announce themselves again.
- Effects that negate resistance (such as Winter's Bite) should now properly negate item resistances instead of item weaknesses.
- Bouncers can now properly bounce and eject people from homes.
- Battle Rings have been fixed for a majority of skills, but please report any more that you find.
Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!
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| Worthless Worms |
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Posted by: Trexmaster - 09-09-2015, 03:16 AM - Forum: Bug Reports
- Replies (3)
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Pale Lauders don't seem to ever drop anything, despite claims of them having a craft material for a drop.
They also have a habit of popping up in the arena, which, considering how monsters there don't have drops...it seems odd to me that they'd be able to occur there.
I know this is probably already a known issue but, no thread was made yet, so, here it is.
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| WASD mode activate for dungeon doors |
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Posted by: LadyLightning - 09-08-2015, 02:37 PM - Forum: Suggestions
- Replies (1)
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Hi. The thing we have for house doors, where you can open/lock/unlock them by using different combinations of E, Shift+E, and Crtl+E? We need that for doors in dungeons too, please.
E: attempt to open door (equals doubleclick)
Shift+E: attempt to lockpick door (equals shift+click)
Ctrl+E: attempt to bash door (equals ctrl+click)
Why this is not already a thing is beyond me.
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| Vorpal Strike for guns |
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Posted by: Autumn - 09-08-2015, 06:06 AM - Forum: Balance Fu
- Replies (7)
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It seems that since the last update, Vorpal Strike for guns has increased their damage exponentially, This is because while before it added defense as damage, this was sorta fine, but not now when the formula crits the defense as bonus damage.
For example: My 40 defense character gets vorpal critted for 60 extra damage, so if a quickdraw were doing about 20 damage per shot and then Vorpal kicked in, it would do 80 damage on a vorpal crit, with stuff like Quickdraws existing this is pretty overbearing imo. Tank busting should exist, but guns already do that so..
What I'm suggesting is to change the effects of Vorpal for guns.
First suggestion: Change it to give guns +10% crit and nothing else, no bonus damage, the whole point of Vorpal is to ignore defense occasionally and guns already do that.
Second Suggestion: Change Vorpal so that it gives guns +10% crit and extra critical % damage at the same chance as the current vorpal chance, as in changing the multiplier from 1.5x to 2x or something.
I might also suggest just raising the chances of Vorpal across the board to 15% for all weapons.
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| Unbouncy Bouncers |
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Posted by: Clockworkers Doll - 09-08-2015, 01:50 AM - Forum: Bug Reports
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Appearently, bouncers can't actually kick or bar people from houses. At least from our recent experiences.
SITUATION 1: We have an undesirable in our house. I attempt to kick this person from the house, and nothing happens. Owner bars them and they're out. We don't question it and just carry on.
SITUATION 2: We have someone wandering around our house, which is fine since the first floor is public use. Someone accidentally leaves the door to the second floor open, and they practically instantly run up. Person upstairs tells them they need to leave, and they refuse. I was told to oocly kick them, and it appears to not work. Owner just does it himself after hearing that we're having issues with it.
I attempted to test this. I logged onto a character who has nothing to do with anything related to the house or anything and attempted to kick them, and it did not work. I got the message that said "You have been ejected from the house." but my character was still allowed to roam freely within the house. The owner then kicked that alt, and they were actually ejected from the house.
I'm not actually sure if this is a thing that happens with other players, but it still does seem like a bug.
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| Winters Bite! |
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Posted by: Shujin - 09-07-2015, 05:44 PM - Forum: Suggestions
- Replies (1)
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Not sure if this is even intented but..
Can we have WInter bite only remove positive Ice resistances instead of weaknesses too?
Right now if you winter bite someone with, let´s say a red letter and a scarf and Mountain boots, he has a -15% so after winters bite I kinda expected it to jump back to -75% but it actually jumps up to 0% so it actually buffs him xD
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