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AVIAN: (Rank 5 affinity)
Will + Level. With 10% Base Will growth, 25 max. Right. Um... yeah. Kinda... um... the... this is... I mean... WHAT.
Can't be the only one seeing the problem here. Yes, it's marginally better than when Apodis was simply Level with no modifier, but still.
*loud burp*
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I think youkai need variation in their stats.
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So let me get this straight, you'd like it to have a mages will growth so in the end, for a full level youkai, we go
Aproximately 50+60 damage. 110 damage per attack from a YOUKAI. Because who resists light, ammirite?
During the night, 165 per attack?!
I'msorrywhat?
Before you go "but not mages will growth, some normal growth!"
Let's go with 30 will at level 60, 90 damage. That's still fuckin' alot. And then comes the lovely night and you get 135 damage per shot.
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"[url=http://neus-projects.net/viewtopic.php?p=5281#p5281 Wrote:Sarinpa1 » Sat Mar 07, 2015 8:33 am[/url]"]Because who resists light, ammirite?
Elves, Phenex, Vampires with Brighter Darkness, anyone with Ashe's Stamp, Irisgold, or Sunglasses. Just saying.
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These two will likely be going to the Youkai LV/2 standard that most Youkai skills have.
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I don't think Snow Crow needs a nerf.
I also don't think changing the LV scaling for Apodis would be a good idea, since it'd make Apus even more useless in combat.
It'd only do ~10 more damage than Cresyr during the night for the average level 60 user, and far less for the youkai itself.
A better nerf would be to just lower the night bonus to something like 15-25%.
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I agree with reducing the night bonus.
Before-resistance multipliers are very effective, so having them without heavy Momentum restrictions (ALA Haunting, Weapon Charge, or Mind Charge) means an easily spammable, high-damage skill.
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Well, for the sake of consistency, they now have Youkai LV/2 + stat as their bonuses. If Apodis needs a further reduction to its night bonus damage, that can be revisited later.
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"[url=http://neus-projects.net/viewtopic.php?p=5345#p5345 Wrote:Neus » Tue Mar 10, 2015 1:39 pm[/url]"]for the sake of consistency
Every other offensive youkai skill uses full level scaling for damage, otherwise they're a waste of SP and momentum.
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"[url=http://www.neus-projects.net/viewtopic.php?p=5345#p5345 Wrote:Neus » Tue Mar 10, 2015 2:39 pm[/url]"]Well, for the sake of consistency, they now have Youkai LV/2 + stat as their bonuses. If Apodis needs a further reduction to its night bonus damage, that can be revisited later.
"[url=http://www.neus-projects.net/viewtopic.php?p=5347#p5347 Wrote:Soapy » Tue Mar 10, 2015 3:04 pm[/url]"]"[url=http://neus-projects.net/viewtopic.php?p=5345#p5345 Wrote:Neus » Tue Mar 10, 2015 1:39 pm[/url]"]for the sake of consistency
Every other offensive youkai skill uses full level scaling for damage, otherwise they're a complete waste of SP and momentum.
I'd say that we should slap "LV/2 + (STAT) damage" onto every offensive Youkai skill that has a secondary effect. The remaining skills that just base themselves purely on damage can stay at LV + (STAT), since they don't have anything else going for them. Probably a good idea to start throwing different stats on the calculations instead of WIL everywhere with the occasional STR/CEL too, but that's besides the point.
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