02-23-2015, 03:46 PM
So, Exgalfa kinda sucks in most situations.
Exgalfa would kinda suck even without Fire being the easiest element to reduce/nullify.
Instead of the current:
Also, Overload still needs a nerf to only 3-4 bonus damage per point.
This was in an actual fight, without Charge Mind.
Exgalfa would kinda suck even without Fire being the easiest element to reduce/nullify.
Instead of the current:
Quote:Every fireball has an even chance of dealing plus or minus 2*Rank extra damage. This chance is improved with LUC, however.How about something like:
Quote:Every fireball deals a random amount of increased damage based on Rank. This damage improved with LUC, however.Starting at 1d6, so Rank 5 would be 1d10, meaning a max of 60 extra damage total. LUC would be able to boost rolls lower than 10.
Also, Overload still needs a nerf to only 3-4 bonus damage per point.
This was in an actual fight, without Charge Mind.
Quote:Affluent Alchemist's turn.
Breezy Individual takes 654 Lightning damage.

![[Image: 0c307e0ecd.jpg]](http://puu.sh/g9tor/0c307e0ecd.jpg)
![[Image: Y8FFQj7.jpg]](https://i.imgur.com/Y8FFQj7.jpg)
![[Image: To2mAPS.png]](https://i.imgur.com/To2mAPS.png)

![[Image: a2794117f3.png]](http://puu.sh/pncOC/a2794117f3.png)

