02-16-2020, 08:18 PM
Well, with the site advertisement of Rogue being a class of backstabbing and all of that, why not give it atleast one or three new Dagger skills? On the top of my head, they could have those skills here:
Quote:Dagger Rush
3M
Deals slash physical damage (2 + Rank) times in a row that ignores armor. If all attacks hit without triggering Evasion, you will also inflict or power up Fray on the enemy for 3 rounds. (LV = Rank)
Quote:Shadowstep**Akin to Geist Schritt (Red), you just dart to the tile behind the enemy on-foot, no teleport. This should make it counterplayable by Watchful Eye and also the Rogue susceptible to field effects such as Cinder, so they have to plan right their reckless dash.
1M, 2 round cooldown.
Nimbly run behind (or to the sides of, if not accessible), then attack with a quick, but weak stab that ignores Evasion. The range is equal to your movement.
Quote:Whirlwind Slash
4M
Spins around, slashing everything around you. Enemies hit will be knocked back two tiles away from you. If they activate a trap, they will also be knocked down.
Quote:Mug
3M, 3 round cooldown
Performs a basic attack on an enemy with your dagger, and automatically uses Steal on them.
Quote:Viper's Kiss
3M, 3 round cooldown
Buff. For 3 rounds, your next basic attack suffers -100 to Critical Hit, but has a chance to inflict or worsen Poison LV (Rank * 10% Scaled GUI), and also increase the duration by an additional 3 rounds. Buff is then consumed on-hit.
Quote:Rose's Kiss
3M, 3 round cooldown
Buff. For 3 rounds, your next basic attack suffers -100 to Critical Hit, but has a chance to inflict or worsen Lingering Damage LV (Rank * 10% Scaled GUI), and also increase the duration by an additional 3 rounds. Buff is then consumed on-hit.
Quote:Gale's Kiss
3M
Buff. For 3 rounds, your next basic attack suffers -100 to Critical Hit, but you will gain two of either Southern, Northern, Eastern or Western Winds at half of their normal duration. Buff is then consumed on-hit.
Quote:False Surrender
4M
Buff. You drop down and beg for mercy. Or do you?
- Inflicts knockdown on self.
- Monsters within 6 range will all have a status-based chance to become pacified from attacking you for 3 rounds.
- After standing up, gain 'Trick Attack', which will be consumed on the next basic attack done against a pacified monster, attempting to execute them at a 25% chance (75% if done from behind). Against players, it increases damage by 5% (+10% if they are inflicted with Blind, +10% if the attack is done from behind, +10% if their HP is under 20%).
- While down, you take the chance to grab a fistful of dirt, allowing you to use Pocket Sand again.
Quote:Flight or Flight
3M
Only once per battle. Buff. Your every fiber focus on chickening out. For 2 rounds you're inflicted with the following:
- Inflicted with fear caused by every opposing enemy.
- Cannot target enemies who inflicted fear on you, and also suffer a -100 Hit penalty against them.
- Gain +1 Movement and 10% Flee chance per debuff inflicted on you. (up to Rank and Rank * 10% respectively).
- Flee costs 3 less momentum to use.