Hi! This is... Finally done. After more than a year of running into issues, lacking motivation, finding motivation again, losing it all over again, the file falling apart, me mapping the tiles with the wrong density... And learning new things along the way, the map is finally done!
Major thanks to Mapper Appo for helping with the majority of the remap and troubleshooting. Her detailed eye helped with livening up the grass and making the paths crisper; she also added the streetlights, which I was scared to add because something might have broken. She also helped me by adding the Mage's Guild and gave me a tutorial on how to properly added the teleportation markers for the exterior and interior (so that it works properly).
The map is a bit bigger, with the new following:
4 new player houses
A small park/recreational area to hangout (credit for the lake and the Yenten table set-up goes to Chaos' layout in Fort Arjav, because I'm very bad at exterior design)
More farmland for the sake of aesthetics, and if people (preferably Voilegard residents) wish to use them. The purpose of the farmlands have always been to represent the IC industry of agriculture in Voilegard
Better aesthetics and grass overall; cardinal pathways leading to enter/exit Voilegard
More trees
THE MAGE'S GUILD (thanks to Dev approving it after Fern's Black Falcon attack)
Lighting in the streets so that visibility isn't much of an issue anymore
A gravesite behind the player house meant to have the Town Hall loaded into to memorialize the characters that died during the Black Falcon attack (see: militia NPCs, former Militia Captain Joshua Jonas, etc.)
A moderately sized marketplace added to the rightmost part of the map. This marketplace can also double as a festival ground, where Event Administrators can add additional objects for festivals if they're able and available to do so.
Everything should be working as intended. Appo helped me confirm that nothing was screaming and OLD HOUSING HAS NOT BEEN MOVED FROM THEIR ORIGINAL PLACE. I don't know if the new map will unload the current positions, but I'm hoping Dev and the GM team will help those who may lose their spot regain them.
Once the map is added to the game, a proper I.C. post will be made.
Due to how many screenshots I took, please follow the link below to view them all:
https://imgur.com/a/aZhjAjy
Attached is the .zip of the files for the actual map and the Mage's Guild. Please let me know if anything needs to be adjusted or added (such as NPCs for the Mage's Guild or any dialogue). One thing of note is that the only map I had access to for the Mage's Guild's interior didn't have the new crafting stations.
Major thanks to Mapper Appo for helping with the majority of the remap and troubleshooting. Her detailed eye helped with livening up the grass and making the paths crisper; she also added the streetlights, which I was scared to add because something might have broken. She also helped me by adding the Mage's Guild and gave me a tutorial on how to properly added the teleportation markers for the exterior and interior (so that it works properly).
The map is a bit bigger, with the new following:
4 new player houses
A small park/recreational area to hangout (credit for the lake and the Yenten table set-up goes to Chaos' layout in Fort Arjav, because I'm very bad at exterior design)
More farmland for the sake of aesthetics, and if people (preferably Voilegard residents) wish to use them. The purpose of the farmlands have always been to represent the IC industry of agriculture in Voilegard
Better aesthetics and grass overall; cardinal pathways leading to enter/exit Voilegard
More trees
THE MAGE'S GUILD (thanks to Dev approving it after Fern's Black Falcon attack)
Lighting in the streets so that visibility isn't much of an issue anymore
A gravesite behind the player house meant to have the Town Hall loaded into to memorialize the characters that died during the Black Falcon attack (see: militia NPCs, former Militia Captain Joshua Jonas, etc.)
A moderately sized marketplace added to the rightmost part of the map. This marketplace can also double as a festival ground, where Event Administrators can add additional objects for festivals if they're able and available to do so.
Everything should be working as intended. Appo helped me confirm that nothing was screaming and OLD HOUSING HAS NOT BEEN MOVED FROM THEIR ORIGINAL PLACE. I don't know if the new map will unload the current positions, but I'm hoping Dev and the GM team will help those who may lose their spot regain them.
Once the map is added to the game, a proper I.C. post will be made.
Due to how many screenshots I took, please follow the link below to view them all:
https://imgur.com/a/aZhjAjy
Attached is the .zip of the files for the actual map and the Mage's Guild. Please let me know if anything needs to be adjusted or added (such as NPCs for the Mage's Guild or any dialogue). One thing of note is that the only map I had access to for the Mage's Guild's interior didn't have the new crafting stations.
^Mercala's Favorite Apparently
(heh)