09-24-2017, 08:27 PM
Tactician is a pretty neat class, actually. It's one of my favorite, in fact - but presently, with the addition of the spells it was given, it seems to have picked up the role of 'steal my spells for your comboes' for spellthief. That's not to say it doesn't see use outside of Spellthief - in fact, it's probably the most dedicated support class that I've seen, having more than just healing.
That said, one of it's potential shining stars, the Formations, see very little use, for a number of reasons. The primary two are thus:
1. It lacks mobility, and constricts you to a location for benefits. Movement in this game is important; shutting that down isn't very tactical, regardless of the benefit.
2. The formations are generally weak. We can get into the numbers another time; but presently, Volley Formation is the only formation that sees any regular use since it makes up for the lack of mobility by giving range.
These considered, I'd like to suggest two passives that may help remedy this.
Form Up! [2 points]
'Formations are not very useful if you can't do anything with them. The Tactician may need to reposition, and it's not easy to hold formation under fire. So do it mobily. While this is toggled on, the Tactician's formations have an additional effect: Allies who are standing on a formation tile on it get a 'Form Up' skill that costs zero momentum, but locks them to the formation. If the Tactician is in the formation and locked in, every time the tactician moves, the formation and everyone in it follows relative to the tactician for no movement cost.'
In other words, if three people are locked in an Attack formation, and the tactician moves up three spaces, right two, and then up one, the formation would move the same, as well as the other two that are in it. Combined with On My Mark, this would be a force to be reckoned with, and pretty neat, to boot, giving Formation's some love and much needed mobility. With 'Form Up!' if you moved off the tiles, you would obviously unlock, and no longer be anchored with the formation - just as well, the Tactician would also unlock if they moved by any means other than movement. Form Up might also want to passively remove teleport effects while active. Knockback would also kill your lock - and it's something the second passive will address.
Stand your ground! [2 points]
'Formations aren't of much use if you can't actually stay in them. This skill passively causes allies standing on Formation tiles to be unaffected by knockback from hostile sources.'
This is a much simpler skill, and makes it so Formations are a good thing you have if you're up against, say, a cinder mage.
Both of these are two point passives; one to get it, one to free it up. Obviously, Dev can change this as fit.
Regardless, this is what I'd like to suggest to kick Tactician's Formation's into gear, and hopefully see them more use. The numbers of the Formations themselves is something for another threat; for now, these two passives I'm suggesting I''m hoping will be a good starting point to get some of the less mobile formations some use.
discussies?
That said, one of it's potential shining stars, the Formations, see very little use, for a number of reasons. The primary two are thus:
1. It lacks mobility, and constricts you to a location for benefits. Movement in this game is important; shutting that down isn't very tactical, regardless of the benefit.
2. The formations are generally weak. We can get into the numbers another time; but presently, Volley Formation is the only formation that sees any regular use since it makes up for the lack of mobility by giving range.
These considered, I'd like to suggest two passives that may help remedy this.
Form Up! [2 points]
'Formations are not very useful if you can't do anything with them. The Tactician may need to reposition, and it's not easy to hold formation under fire. So do it mobily. While this is toggled on, the Tactician's formations have an additional effect: Allies who are standing on a formation tile on it get a 'Form Up' skill that costs zero momentum, but locks them to the formation. If the Tactician is in the formation and locked in, every time the tactician moves, the formation and everyone in it follows relative to the tactician for no movement cost.'
In other words, if three people are locked in an Attack formation, and the tactician moves up three spaces, right two, and then up one, the formation would move the same, as well as the other two that are in it. Combined with On My Mark, this would be a force to be reckoned with, and pretty neat, to boot, giving Formation's some love and much needed mobility. With 'Form Up!' if you moved off the tiles, you would obviously unlock, and no longer be anchored with the formation - just as well, the Tactician would also unlock if they moved by any means other than movement. Form Up might also want to passively remove teleport effects while active. Knockback would also kill your lock - and it's something the second passive will address.
Stand your ground! [2 points]
'Formations aren't of much use if you can't actually stay in them. This skill passively causes allies standing on Formation tiles to be unaffected by knockback from hostile sources.'
This is a much simpler skill, and makes it so Formations are a good thing you have if you're up against, say, a cinder mage.
Both of these are two point passives; one to get it, one to free it up. Obviously, Dev can change this as fit.
Regardless, this is what I'd like to suggest to kick Tactician's Formation's into gear, and hopefully see them more use. The numbers of the Formations themselves is something for another threat; for now, these two passives I'm suggesting I''m hoping will be a good starting point to get some of the less mobile formations some use.
discussies?