09-28-2016, 11:34 PM
Any problems if it gets changed to this?
Quote:10 FP, 50% Scaled WPN ATK, 40% X ATK, 2 attacks.
11 FP, 60% Scaled WPN ATK, 45% X ATK, 3 attacks.
12 FP, 70% Scaled WPN ATK, 50% X ATK, 4 attacks.
13 FP, 80% Scaled WPN ATK, 55% X ATK, 5 attacks.
14 FP, 90% Scaled WPN ATK, 60% X ATK, 6 attacks.
X = Elemental Attack; Scaled STR is used if no elemental augments are equipped, by default. (I think.)
My opinion about it:
>We have enough counterplay for multi-hitting skills, such as Wraithguard/Evasion/Matador/Ensui. And they can stack with each other, making the counterplay even more counterplay-ey. (If this word ever exists, lol. But you get me. :U)
>The damage in the end gets a giant and significant fall-off because each hit checks the enemy's DEF.
So, why not a little bit of extra damage? And also make it look more like 'thousand stabs'-ish while at it? I remember Thousand Stabs being used more often pre-GR, nowadays it's just like the nerfed Madchop, forgotten and buried under low damage scalings.