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Realistic(??) Drop Amounts
#1
After some mobs had wraps of beef/poultry added to their drop pools to facilitate cooking (thank god for this addition) and I had the time to play with the change, I started to think on something: Maybe these drops should have more parameters added to them.

Right now, no matter the size or level of the mob you get them from, you get a single wrap, which is debatably better than paying the 50 gold fee per in the inn shops. The change I would want to see is more like:

* A level based buff on these drops each 10 levels, with 1-10 being 1 wrap per mob while at, say, 80, you'd get 8 wraps.
* Another buff/debuff based on the mob's actual 'size'. A vorpal rabbit wouldn't yield the same amount of meat as a scarebear as an example. Have bigger ones drop more and smaller ones drop less.
* As an alternative to the first option, you could have a gradient of possible drop amounts the higher you go. A level 1 mob could drop 1-3 wraps while a level 80 could drop 4-9.

These mechanics don't even need to be locked to meats either, anything that the mob could reasonably drop from being 'harvested' could be included here, like icicles for ice mobs and maybe void shards/demon eyes for spatials, as an example.
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Another homestuck in this hussie of a world.
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#2
All these cooking updates and only a handful of foods matter. Imo we should make crafted food stronger overall and not have fugu salad and custard be the only good ones.

Also I think brain food should be able to stack with normal food (though not stacking the regen) cause it would be nice to be able to use food buffs while grinding and after grinding when you've still got battles left on it.

Cooking in this game is a very developed system yet it's not useful enough imo
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  • who, zericosmic
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#3
(09-04-2025, 08:07 PM)Poruku Wrote: All these cooking updates and only a handful of foods matter. Imo we should make crafted food stronger overall and not have fugu salad and custard be the only good ones.

Also I think brain food should be able to stack with normal food (though not stacking the regen) cause it would be nice to be able to use food buffs while grinding and after grinding when you've still got battles left on it.

Cooking in this game is a very developed system yet it's not useful enough imo

I'm probably making a different thread on that whole thing too. My idea to make everything stronger is (even if it ends up being a bit of work) is to either add tiers to all of the foods that could be considered like, medium-tier so they could move up to the top with the others with some ingredient or skill costs or just making the whole system modular. Switch ingredients around, add more in, take some out, etc. So you decide what strength your food has.
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