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[v2.97] Getting Everyone Into It
#1
Dark Bard's Getting Into It states that 

An enemy absorbing, reflecting, or being immune to your Fire, Dark, or Sound damage triggers the following effects for 2 Rounds (3 if Volume Up is active):
1) Disables absorb, reflect, and immunity for that element.
2) Inflicts Lingering Damage LV X (X = half of damage) of the same type, and Battle Rush LV 5.
3) Infliction-based chance to apply Confusion.

The skill states that it applies to enemies but right now, allies that are hit by your kickback damage that absorb/reflect/have immunity to the stated elements also proc it, causing them to gain all the negative effects. 
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