03-15-2025, 11:49 PM
I won't be long winded about this, neither are used very often, and I feel pretty bad about it.
Evade priest used to get a large bump out of the former, and though I understand why it was nerfed, the changes went too far. I'd say we can keep the numbers the same, but make the debuff last two turns instead of one.
Staff of Miracles can be reworked to provide an emergency revive on a long cooldown, or it can be a bit weird, maybe it adds bonus scaling to your next curate spell, or provides a decent amount of temporary status resistance.
I think it'd be healthy for the game to look at a lot of underperforming items and abilities instead of leaving them on the side of the road.
Evade priest used to get a large bump out of the former, and though I understand why it was nerfed, the changes went too far. I'd say we can keep the numbers the same, but make the debuff last two turns instead of one.
Staff of Miracles can be reworked to provide an emergency revive on a long cooldown, or it can be a bit weird, maybe it adds bonus scaling to your next curate spell, or provides a decent amount of temporary status resistance.
I think it'd be healthy for the game to look at a lot of underperforming items and abilities instead of leaving them on the side of the road.