03-14-2025, 05:16 AM
It's more than possible to get stuck for one reason or another, be it due to a mapping oversight, getting overencumbered in the wrong place at the wrong time, or simply just logging out in an event stage.
I suggest that a /suicide command is added; the /suicide command would instantly 'kill' your character, causing the equivalent of a combat loss; you lose whatever you would were you to lose a fight (both in money and items), you restore HP and FP, and are teleported back to the last inn you used.
The main use case for this command would be to escape getting stuck without having to poke a GM, such as being trapped on an eventstage, in a fight that's been bugged out, or just if you're overencumbered and a solid five minute slow-walk from a pawn shop and are willing to pay the price for a faster trip.
Obviously, this could potentially be abused to escape RP situations, so suicides should be logged to make sure there's proof in case someone abuses it, as well as sending a message along the lines of "[alias] has teleported back to the inn!" or something. (Or, if you want to remain in-character, "[alias] has quickly fled the scene!")
Optionally, if you wanted to make it even more punishing to prevent abuse, you could add some other form of penalty, such a shorter-term version of battleshock, so that it isn't just used for convenience's sake.
I suggest that a /suicide command is added; the /suicide command would instantly 'kill' your character, causing the equivalent of a combat loss; you lose whatever you would were you to lose a fight (both in money and items), you restore HP and FP, and are teleported back to the last inn you used.
The main use case for this command would be to escape getting stuck without having to poke a GM, such as being trapped on an eventstage, in a fight that's been bugged out, or just if you're overencumbered and a solid five minute slow-walk from a pawn shop and are willing to pay the price for a faster trip.
Obviously, this could potentially be abused to escape RP situations, so suicides should be logged to make sure there's proof in case someone abuses it, as well as sending a message along the lines of "[alias] has teleported back to the inn!" or something. (Or, if you want to remain in-character, "[alias] has quickly fled the scene!")
Optionally, if you wanted to make it even more punishing to prevent abuse, you could add some other form of penalty, such a shorter-term version of battleshock, so that it isn't just used for convenience's sake.
![[Image: orDF4cJ.jpg]](https://i.imgur.com/orDF4cJ.jpg)