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It'd be great if monsters didn't benefit from the increased elemental resistance granted by Sanctity.
That way you wouldn't need an Indignant Idol to ever see Weak! procs on things that are 25% weak to something, but because of their 6+ SAN score you never see it without debug on and cannot use it for bonus momentum.
It would also help to actually see what damage some things are weak to.
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didn't appear too often on level 60 stuff, but the new enemies get a whole lot of san, honestly, just take away all their san,.
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Would make PvE easier but what the hell, I agree.
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I've been complaining about this since Sanctity was introduced. Please.
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03-30-2023, 03:27 PM
(This post was last modified: 03-30-2023, 03:28 PM by Shujin.)
Either that or just increase their weakness by the amount so its visible. Removing San entirely would just mean they have no status res and less HP as well and might over nerf them.
It's fine giving monsters more dominant resistances and weaknesses though.
I do agree though that I find it also weird for players ever since San was introduced cause Apt Is a mandatory stat, and its passively enough to remove any racial weaknesses as well.
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Why Aptness and Sanc were bad ideas since Aptness is mandatory is literally everything and Sanc is double dipping into Res/Def since damage reduction + Elemental Reduction, not that at low Aptness is it broken but it can make for a really annoyning tank character.
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This thread is about pve mobs not having weakness procs because their san is ridiculous
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03-31-2023, 11:53 AM
(This post was last modified: 03-31-2023, 12:00 PM by firehawk11.)
It is, and? Look I am pointing out what Sanctity does as elemental resistance but all that is in general is double dipping defences at this point.
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Maybe monsters shouldn't have Sanctity at all, and have their Sound ATK stuffs lined up to their LVs.