10 hours ago
Maybe we should have a game where you don't need 115 crit evade in order to not get oneshot. Once again the real issue is triple action as a concept
Guns and Daggers Man
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10 hours ago
Maybe we should have a game where you don't need 115 crit evade in order to not get oneshot. Once again the real issue is triple action as a concept
10 hours ago
(10 hours ago)Poruku Wrote: Maybe we should have a game where you don't need 115 crit evade in order to not get oneshot. Once again the real issue is triple action as a concept My bad dude, let's all go back and play street fighter 1; a TRUE balanced game... Jokes aside, to give this hyperbole a proper response; unique mechanics are fun, a lot of the unique aspects around SL2 are around momentum abuse and when you do actually use builds that utilize them, they feel great; old river sword and builds utilizing intensify cold are a great example of this. Triple actions are overwhelmingly strong, yes. But the issue is not the mechanic itself, it's very much another case of the Critical vs Critical Evade war being an all or nothing case where statistics heavily favor the other when you breach 70% Crit and above or 30% and below Crit. (Much like evasion) Frankly speaking, the reward/risk should be adjusted so it doesn't hurt as much to miss a crit on both sides; but I don't really have good suggestions to provide at the moment. That said, I'd much rather have an unbalanced game with a lot of fun mechanics than a balanced one where we're all playing checkers, to be perfectly frank. Homogenizing is an easy way to balance, but it sure isn't a fun one.
10 hours ago
It's true, same thing as evade. Nothing feels worse than having 0% crit chance on a crit build, or 0% chance to hit. I do agree that triple action is essential to the game being fun, but it's still basically the main issue here. Or maybe it's the part where crit builds can do 300+ damage while others cannot
10 hours ago
(10 hours ago)Poruku Wrote: Maybe we should have a game where you don't need 115 crit evade in order to not get oneshot. Once again the real issue is triple action as a concept There’s a reason why a vast majority of my builds are Ghost/BK. The triple-action crit build has been around in the game since day 1! If it was removed from the game I don’t know what I would do. I’m frankly surprised that you’re saying this Polk, considering how often you beat my builds in the testing server. ![]()
9 hours ago
(10 hours ago)Sawrock Wrote: There’s a reason why a vast majority of my builds are Ghost/BK. The triple-action crit build has been around in the game since day 1! If it was removed from the game I don’t know what I would do. Deviled avocado or whatever it's called. But you're right of course. It's part of what makes the game fun to play. It's just that it creates these weird balancing situations in high end play that sometimes feel like we're going around in circles with balance.
8 hours ago
In terms of damage racing people, there's some huge outliers currently possible, where even a Kensei might one shot someone under the right circumstances, but I also think increasing global health pools fixes a good deal of issues, as long as healing were monitored with such a change.
I also agree that getting one shot is not fun, a line's gotta be drawn somewhere as to allow people to just simply die so either targeting damage stacking or people's HP pools is probably how you do it. I also think most of the one shots are coming from the axe side of things though, you can't usually kill people who know how to stay out of your range, but teamplay setting up into a kill is far more likely to happen, such as with swap position.
6 hours ago
I would honestly be down for increasing hp for players across the board, as long as healing is nerfed. Only issue is it would advantage setup characters that are vulnerable to rushdown such as summoner/engi/ruler/etc
6 hours ago
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