Posts: 1,095
	Threads: 436
		Likes Received: 616 in 179 posts
Likes Given: 365
	Joined: Nov 2014
	
	
 
	
	
		It'd be great if monsters didn't benefit from the increased elemental resistance granted by Sanctity.
That way you wouldn't need an Indignant Idol to ever see Weak! procs on things that are 25% weak to something, but because of their 6+ SAN score you never see it without debug on and cannot use it for bonus momentum.
It would also help to actually see what damage some things are weak to.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 2,139
	Threads: 277
		Likes Received: 244 in 138 posts
Likes Given: 93
	Joined: Nov 2014
	
	
 
	
	
		didn't appear too often on level 60 stuff, but the new enemies get a whole lot of san, honestly, just take away all their san,.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 383
	Threads: 58
		Likes Received: 29 in 20 posts
Likes Given: 130
	Joined: Oct 2018
	
	
 
	
	
		Would make PvE easier but what the hell, I agree.
	
	
	
	
	
 
 
	;) 
	
	
		
	Posts: 919
	Threads: 145
		Likes Received: 72 in 41 posts
Likes Given: 63
	Joined: Nov 2014
	
	
 
	
	
		I've been complaining about this since Sanctity was introduced. Please.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,387
	Threads: 176
		Likes Received: 795 in 425 posts
Likes Given: 811
	Joined: Aug 2015
	
	
 
 
	
	
	
		
	Posts: 1,442
	Threads: 278
		Likes Received: 348 in 194 posts
Likes Given: 500
	Joined: Dec 2014
	
	
 
	
		
		
		03-30-2023, 03:27 PM 
(This post was last modified: 03-30-2023, 03:28 PM by Shujin.)
	
	 
	
		Either that or just increase their weakness by the amount so its visible. Removing San entirely would just mean they have no status res and less HP as well and might over nerf them.
It's fine giving monsters more dominant resistances and weaknesses though.
I do agree though that I find it also weird for players ever since San was introduced cause Apt Is a mandatory stat, and its passively enough to remove any racial weaknesses as well.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 383
	Threads: 58
		Likes Received: 29 in 20 posts
Likes Given: 130
	Joined: Oct 2018
	
	
 
	
	
		Why Aptness and Sanc were bad ideas since Aptness is mandatory is literally everything and Sanc is double dipping into Res/Def since damage reduction + Elemental Reduction, not that at low Aptness is it broken but it can make for a really annoyning tank character.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 2,139
	Threads: 277
		Likes Received: 244 in 138 posts
Likes Given: 93
	Joined: Nov 2014
	
	
 
	
	
		This thread is about pve mobs not having weakness procs because their san is ridiculous
	
	
	
	
	
 
 
	
	
	
		
	Posts: 383
	Threads: 58
		Likes Received: 29 in 20 posts
Likes Given: 130
	Joined: Oct 2018
	
	
 
	
		
		
		03-31-2023, 11:53 AM 
(This post was last modified: 03-31-2023, 12:00 PM by firehawk11.)
	
	 
	
		It is, and? Look I am pointing out what Sanctity does as elemental resistance but all that is in general is double dipping defences at this point.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 4,741
	Threads: 774
		Likes Received: 959 in 514 posts
Likes Given: 1,425
	Joined: Sep 2015
	
	
 
	
	
		Maybe monsters shouldn't have Sanctity at all, and have their Sound ATK stuffs lined up to their LVs.
	
	
	
what the heck!!!
im not part of the abc news
![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg)