Empty pockets is a fairly simple thing.
It boost success chance for a steal, alas only after you evade which...Lets be honest. You will have plenty enough Cel on a dodge build to have 100% steal chance even without maxing steal itself out.
The item belt thing is...Extremly Situational, given the conditions and only 1 Turn length, but I guess it can be nice?
I would like to add something else however, that might also make it useful for other classes with Trickery effects:
+15% to trigger a Trickery effect once, after a dodge.
Simple enough change, Either alone or on top of the steal success chance which...I do not think anyone really cares about. Or I don't know, let you go into sneaking after a successful steal.
	
	
	
	
It boost success chance for a steal, alas only after you evade which...Lets be honest. You will have plenty enough Cel on a dodge build to have 100% steal chance even without maxing steal itself out.
The item belt thing is...Extremly Situational, given the conditions and only 1 Turn length, but I guess it can be nice?
I would like to add something else however, that might also make it useful for other classes with Trickery effects:
+15% to trigger a Trickery effect once, after a dodge.
Simple enough change, Either alone or on top of the steal success chance which...I do not think anyone really cares about. Or I don't know, let you go into sneaking after a successful steal.
 
					
				
 


![[-]](https://neus-projects.net/forums/images/collapse.png)

![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg) 
