Yesterday, 07:22 PM
Wɪᴛʜ ᴛʜᴇ ᴘᴏᴡᴇʀ ɪɴᴠᴇsᴛᴇᴅ ɪɴ ᴍᴇ, I ᴡɪʟʟ ɴᴏᴡ ᴍᴀᴋᴇ ᴛʜɪs ᴛʜʀᴇᴀᴅ ɴᴜʟʟ ᴀɴᴅ ᴠᴏɪᴅ ʙʏ ᴅᴇʀᴀɪʟɪɴɢ ᴛʜᴇ ᴛᴏᴘɪᴄ ᴀɴᴅ ʀᴀɪsɪɴɢ ᴛʜᴇ ɴᴇᴡ ᴀʀɢᴜᴍᴇɴᴛ ᴛʜᴀᴛ I ᴛʜɪɴᴋ ᴀ ʟᴏᴛ ᴏғ RM's ɴᴏɴ ᴅᴀᴍᴀɢɪɴɢ ʀᴜɴᴇs sʜᴏᴜʟᴅ ɢᴇᴛ ʙᴇᴛᴛᴇʀ sᴇᴄᴏɴᴅᴀʀʏ ᴇғғᴇᴄᴛs.
With the introduction of newer classes bringing entire set of debuffs and buffs exclusive to them. I don't think it'd hurt if RM got a soft-rework on some of the runes and exchanged certain effects like Mov+ and Slow for other more interesting effects especially seeing how pointless some of those effects are in the grand scheme of things in both PVP and PvE. I also don't think trying to help RM defensively is that bad of an idea either, feel like every class will eventually need small changes like these to further deepen combination ideas.
Although I wonder how bad it'd be if Haste Rune's resonate effect also became an Evade Buff (although much weaker than the Engrave effect) that applied itself within range of the Rune.
With the introduction of newer classes bringing entire set of debuffs and buffs exclusive to them. I don't think it'd hurt if RM got a soft-rework on some of the runes and exchanged certain effects like Mov+ and Slow for other more interesting effects especially seeing how pointless some of those effects are in the grand scheme of things in both PVP and PvE. I also don't think trying to help RM defensively is that bad of an idea either, feel like every class will eventually need small changes like these to further deepen combination ideas.
Although I wonder how bad it'd be if Haste Rune's resonate effect also became an Evade Buff (although much weaker than the Engrave effect) that applied itself within range of the Rune.