07-13-2024, 06:24 AM
I don't have particularly strong feelings towards this one way or the other, but I did have some thoughts.
I have more interest in RPing than min-maxing my build (I don't even wait until I'm 60 to get to RPing most of the time, much less doing LE's and I usually like to hit dungeons as part of it) but I do think that the shards were a sort of decaying idea since the boosts they give are pretty substantial mechanically. There are some pretty simple solutions that don't stretch into the realm of paid donations.
Adding something as simple as an option to use all of the excess cypelle we get to buy shards we're missing is a way that kills two birds with one stone. You're already gonna have a ton of it from doing the regular grind, so people have the option to either go looking for the rocks if they're new, or just pick them up with cypellel if they're not.
More synergies that give EXP bonuses would be pretty cool too. I know we get the % bonuses from doing certain things in combat, maybe that could be expanded on to incentivize people to try doing specific things that isn't hitting the LB button and throwing up youtube on the side while they go.
Food for thought on some potential solutions. I know some folks don't have a lot of time and some are averse to doing things before they hit 60, and it does create a bit of a vortex problem when making new characters when you've been at it for a couple of years.
I have more interest in RPing than min-maxing my build (I don't even wait until I'm 60 to get to RPing most of the time, much less doing LE's and I usually like to hit dungeons as part of it) but I do think that the shards were a sort of decaying idea since the boosts they give are pretty substantial mechanically. There are some pretty simple solutions that don't stretch into the realm of paid donations.
Adding something as simple as an option to use all of the excess cypelle we get to buy shards we're missing is a way that kills two birds with one stone. You're already gonna have a ton of it from doing the regular grind, so people have the option to either go looking for the rocks if they're new, or just pick them up with cypellel if they're not.
More synergies that give EXP bonuses would be pretty cool too. I know we get the % bonuses from doing certain things in combat, maybe that could be expanded on to incentivize people to try doing specific things that isn't hitting the LB button and throwing up youtube on the side while they go.
Food for thought on some potential solutions. I know some folks don't have a lot of time and some are averse to doing things before they hit 60, and it does create a bit of a vortex problem when making new characters when you've been at it for a couple of years.