01-21-2021, 05:52 PM
My only sigh is less at the 'class theme' and more at 'how it doesn't really seem much 'Curate-y'. They're epic. Offensively. But their crippling lack of solid supporting for their team besides their basic class leaves much more to promise. I do wonder if it's plausible to rebalance it into making you devote to two playstyles that are expected for the class.
A more 'support'-like, and a more 'offensive'-like. As it is now, you're forced into offensive, because if you don't invest in it, the class gives you no other options to play it.
A few examples of what I mean:
A playstyle for Aquamancer that's more focused on filling the map with Water Tiles and spamming Dancing Water to make a 'zoning' area that enemies will not want to get into. This sacrifices any burst damage they have for Immobilize and creating a safe zone that's not necessarily 'sanctuary'.
- Why can't it be done? Tentacles cost 3M so at most you'll let out two per round. Water Tiles don't last enough to get the tentacles working. Tentacles and Wine require Status Infliction. It's more optimal to just spam direct water attacks like Water Dragon and Cold Splash and killing your enemy before they react, since those make your Aquae Crest stack up fast.
A playstyle for Aquamancer that's more focused on upkeeping buffs on your allies and healing them with water.
- Why can't it be done? Because the class's support side is balanced around its insane damage potential. It's not something you choose, it's something you're forced to do due to cooldowns and their damage being too good to be ignored. If for example you could keep using Refreshing Flow and Purifying Aquae for a 50-75 HP heal per use/cleansing debuffs and be forced into becoming a support turret until your FP drops to 0. But why do that when again, you can just kill everything in sight and occasionally throw grafts?
And this is just what I can come up for now. But I'm sure some people would like Aquamancer to explain itself why it is in Curate instead of Mage, when the class's weakest points are its supportive potential.
A more 'support'-like, and a more 'offensive'-like. As it is now, you're forced into offensive, because if you don't invest in it, the class gives you no other options to play it.
A few examples of what I mean:
A playstyle for Aquamancer that's more focused on filling the map with Water Tiles and spamming Dancing Water to make a 'zoning' area that enemies will not want to get into. This sacrifices any burst damage they have for Immobilize and creating a safe zone that's not necessarily 'sanctuary'.
- Why can't it be done? Tentacles cost 3M so at most you'll let out two per round. Water Tiles don't last enough to get the tentacles working. Tentacles and Wine require Status Infliction. It's more optimal to just spam direct water attacks like Water Dragon and Cold Splash and killing your enemy before they react, since those make your Aquae Crest stack up fast.
A playstyle for Aquamancer that's more focused on upkeeping buffs on your allies and healing them with water.
- Why can't it be done? Because the class's support side is balanced around its insane damage potential. It's not something you choose, it's something you're forced to do due to cooldowns and their damage being too good to be ignored. If for example you could keep using Refreshing Flow and Purifying Aquae for a 50-75 HP heal per use/cleansing debuffs and be forced into becoming a support turret until your FP drops to 0. But why do that when again, you can just kill everything in sight and occasionally throw grafts?
And this is just what I can come up for now. But I'm sure some people would like Aquamancer to explain itself why it is in Curate instead of Mage, when the class's weakest points are its supportive potential.