07-08-2018, 06:41 AM
I object.
Allow me to provide some numerical examples.
This is a Kensei/Spellthief's max Swift Crystal Rose damage, with spirit'd Absolute Death, Fallcall, LV17 Hunted and Splash.
![[Image: JrrFFdL.png]](https://i.imgur.com/JrrFFdL.png)
This is an Evoker with Charge Mind and no Guile. WIL/CEL/LUC stacking and a Qinglongram (50% WIL CEL LUC tome). Over 145 Scaled Weapon Attack and 100+ Lightning ATK.
![[Image: LP3yghy.png]](https://i.imgur.com/LP3yghy.png)
The former requires a longer setup and has it more difficult overall to maintain their damage in an actual fight.
The latter doesn't need to Charge Mind in most cases, and tends to pack a Heron Feather / Screaming Tome to deal with Silence.
If you want Lightning nerfed, then I'd say to lower Conduiz's effectiveness -and- lower the GUI bonus. Making it not land a critical hit on Evasion will encourage more of a dodge meta.
Quote:-Mechanations aren't entirely worthless in the current meta. Ironically some of them are the ones running lightning, even. Odds are that if you're playing one with intent to PVP, you don't want to keep that lightning weakness, so you cover it up. If you're not doing so, that's asking for your enemy to abuse your elemental weakness. This is a common strategy with all other races possessing some kind of weakness - players cover it up so it can't be exploited.
-Lightning's major exploit comes from Charge Mind with Ryemei. Kensei/Spellthief generally does less lightning damage in comparison to a full shock-mage, not to mention that pulling off Death Knighting is difficult in most cases going off the current meta. Sometimes, you also even have to go to a corner to guarantee it, which buys the other setup time.
-Mercalan Mist rarely goes off in practice due to the common silence locks, Splash however is a big issue of its own, being 1M and giving significant effects overall as well as doing decent damage. Sometimes over 100.
-Luck targets Evade, Hit, Critical, and Critical Evade. People that stack LUC across the roof usually don't have many points to allocate for defensive stats, even with Fugu Katsu. At best they get -some- defenses or have to pump up CEL. Which leads them to being more prone to getting shredded in the autohit meta.
-Crystal Rose's size change was unnecessary in my opinion, but its own scaling feels way too high.
-Most people building Thunder Hooves auto-enchant Talvyd instead of Redgull and opt for Wind anyway. It's either that, or a Soldier with Charge, or a Rogue with Western Wind. Kensei/Spellthief with Thunder Hooves and Redgull isn't common at all - in fact, only three people actively run it as of recent times.
-Conduiz is also an issue of its own, and should have less effectiveness compared to other casting tools.
Allow me to provide some numerical examples.
This is a Kensei/Spellthief's max Swift Crystal Rose damage, with spirit'd Absolute Death, Fallcall, LV17 Hunted and Splash.
![[Image: JrrFFdL.png]](https://i.imgur.com/JrrFFdL.png)
This is an Evoker with Charge Mind and no Guile. WIL/CEL/LUC stacking and a Qinglongram (50% WIL CEL LUC tome). Over 145 Scaled Weapon Attack and 100+ Lightning ATK.
![[Image: LP3yghy.png]](https://i.imgur.com/LP3yghy.png)
The former requires a longer setup and has it more difficult overall to maintain their damage in an actual fight.
The latter doesn't need to Charge Mind in most cases, and tends to pack a Heron Feather / Screaming Tome to deal with Silence.
If you want Lightning nerfed, then I'd say to lower Conduiz's effectiveness -and- lower the GUI bonus. Making it not land a critical hit on Evasion will encourage more of a dodge meta.
![[Image: Fern22.gif]](https://sig.grumpybumpers.com/host/Fern22.gif)