07-06-2018, 05:52 PM
Thats why I said both could happen and it would still be very strong. So tanks get out of this a bit better aswell, which they certainly do need.
It's not about whos change is "Better", since the changes aim at two different character types.
The whole thing why Global evasion became a thing was because everyone agreed that Autohits, while minmaxing entirely on your damage stats was dumb and unfair over speedy chars that die in like 3-4 hits from that with no counter play. Lightning crits are that but worse. You can easily entirely ignore hit stats for the most part and just otherwise bump your crit chance/damage high and you deal much more damage than you would by just hitting someone with a normal autohit even though you trigger evasion.
Lightning has been a huge issue for a while now, something should happen and just cutting Guile in half alone is a REALLY small overall damage change which is at max something around 25%(of something around 80%ish-110%ish, just from the crit part, mind ya.), while some other damage sources get barely touched at all since many of the Lightning users even don't build guile all that much cause SWA is more useful overall (Cause of the Skill multiplicator) So I half expect people to just go "Screw Guile" and nothing really changed in the end all that much.
It's not about whos change is "Better", since the changes aim at two different character types.
The whole thing why Global evasion became a thing was because everyone agreed that Autohits, while minmaxing entirely on your damage stats was dumb and unfair over speedy chars that die in like 3-4 hits from that with no counter play. Lightning crits are that but worse. You can easily entirely ignore hit stats for the most part and just otherwise bump your crit chance/damage high and you deal much more damage than you would by just hitting someone with a normal autohit even though you trigger evasion.
Lightning has been a huge issue for a while now, something should happen and just cutting Guile in half alone is a REALLY small overall damage change which is at max something around 25%(of something around 80%ish-110%ish, just from the crit part, mind ya.), while some other damage sources get barely touched at all since many of the Lightning users even don't build guile all that much cause SWA is more useful overall (Cause of the Skill multiplicator) So I half expect people to just go "Screw Guile" and nothing really changed in the end all that much.