05-31-2017, 10:28 PM
I've seen this happening multiple times, even with me sometimes, but fleeing a spar can be a pain due to the lack of stats (LUC/CEL) to do such, thus, they spend multiple rounds trying to flee with no success.
So the request is pretty simple: Can we have 100% Flee Rate as long as the fight is a Spar?
So the request is pretty simple: Can we have 100% Flee Rate as long as the fight is a Spar?