Sparring Legs - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Sparring Legs (/showthread.php?tid=4600) |
Sparring Legs - Lonestar - 05-31-2017 I've seen this happening multiple times, even with me sometimes, but fleeing a spar can be a pain due to the lack of stats (LUC/CEL) to do such, thus, they spend multiple rounds trying to flee with no success. So the request is pretty simple: Can we have 100% Flee Rate as long as the fight is a Spar? Re: Sparring Legs - Snake - 05-31-2017 Yes please, not all spars are to death. Re: Sparring Legs - Selfish Gene - 05-31-2017 Agreed. Re: Sparring Legs - Fern - 05-31-2017 Yes please! Either that, or a Leave Battle verb. Re: Sparring Legs - Nanovelich - 05-31-2017 Agreed. It is a pain in the ass, but not just that: From an IC standpoint, any attempt at fleeing ends the fight being a Spar. If you can name a reason that someone would be trying to run away while the other party wasn't allowing them to just leave, you're probably not talking about a spar anymore. Re: Sparring Legs - iStabOreos - 05-31-2017 Yeah, I'm down for this idea. |