Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Teleport Traps VS. Click-to-Move and You
#2
For the record, the auto-pathing won't always be able to find the route, especially if you got shunted through a noodle maze or similarly complex design.

So you'll just end up running around in circles until you cancel the move.

I don't think this is necessary, as teleport traps aren't always able to be avoided like this, anyways (see: chest traps/attempted disarms on floor traps). I'd rather not they be even more annoying to deal with.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)
Sigrogana Legend 2 Discord