Teleport Traps VS. Click-to-Move and You - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Teleport Traps VS. Click-to-Move and You (/showthread.php?tid=4002) |
Teleport Traps VS. Click-to-Move and You - Exxy - 01-07-2017 NOTE: I'm assuming this is an unintended feature and not a bug when making this thread. Currently, if you trigger a teleport trap after you've been queued to move to a location via click-to-move you don't change pathing (and continue going towards the destination). Can this be changed to cancel the click-to-move queue? It seems to literally make teleport traps a mute point. Re: Teleport Traps VS. Click-to-Move and You - Trexmaster - 01-07-2017 For the record, the auto-pathing won't always be able to find the route, especially if you got shunted through a noodle maze or similarly complex design. So you'll just end up running around in circles until you cancel the move. I don't think this is necessary, as teleport traps aren't always able to be avoided like this, anyways (see: chest traps/attempted disarms on floor traps). I'd rather not they be even more annoying to deal with. Re: Teleport Traps VS. Click-to-Move and You - Neus - 01-07-2017 Okay. Re: Teleport Traps VS. Click-to-Move and You - MegaBlues - 01-07-2017 I rather like continuing to move after triggering a teleport trap, because it makes exploration a bit easier. I usually do it on purpose, even. Re: Teleport Traps VS. Click-to-Move and You - Exxy - 01-08-2017 I don't feel it's right to justify something that's supposed to make your character lose their bearings in the dungeon and be a psuedo-time sink not working properly with "it's more convenient/easier and less annoying this way." I'd rather see the teleport traps removed outright if this type of mentality was accepted. I feel the need to say more but I think it's best left to this. |