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Teleport Traps VS. Click-to-Move and You
#1
NOTE: I'm assuming this is an unintended feature and not a bug when making this thread.

Currently, if you trigger a teleport trap after you've been queued to move to a location via click-to-move you don't change pathing (and continue going towards the destination).

Can this be changed to cancel the click-to-move queue? It seems to literally make teleport traps a mute point.
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Exxy Izzy
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