01-07-2017, 05:45 PM
NOTE: I'm assuming this is an unintended feature and not a bug when making this thread.
Currently, if you trigger a teleport trap after you've been queued to move to a location via click-to-move you don't change pathing (and continue going towards the destination).
Can this be changed to cancel the click-to-move queue? It seems to literally make teleport traps a mute point.
Currently, if you trigger a teleport trap after you've been queued to move to a location via click-to-move you don't change pathing (and continue going towards the destination).
Can this be changed to cancel the click-to-move queue? It seems to literally make teleport traps a mute point.
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Exxy Izzy
Exxy Izzy