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Crippled Skills
#1
Rank 5 Cripple Arm: 28 FP for -5 STR/SKI for 3 rounds
Rank 5 Cripple Leg: 28 FP for -5 CEL/Move and -15 Kick DMG for 3 rounds

Not only are these two skills too costly for their mediocre effects and lowered hit with them, but they do much less damage than a basic attack. See:

Quote:--- ROUND 0 ---
One-Eyed Male's turn.
One-Eyed Male's turn.
Critical Hit! One-Eyed Male attacks The Black Knight with Sniper Rifle and hits them!
The Black Knight takes 61 Pierce damage.
The Black Knight takes 11 Ice damage.
One-Eyed Male recovered 2 FP.
One-Eyed Male's turn.
The Black Knight's turn.
--- ROUND 1 ---
One-Eyed Male recovered 4 HP.
One-Eyed Male recovered 2 FP.
The Black Knight recovered 2 FP.
One-Eyed Male's turn.
Critical Hit! One-Eyed Male attacks The Black Knight with Sniper Rifle and hits them!
The Black Knight takes 11 Pierce damage.
The Black Knight takes 11 Ice damage.
One-Eyed Male recovered 2 FP.
One-Eyed Male's turn.
Critical Hit! One-Eyed Male attacks The Black Knight with Sniper Rifle and hits them!
The Black Knight takes 11 Pierce damage.
The Black Knight takes 11 Ice damage.
One-Eyed Male recovered 2 FP.
One-Eyed Male's turn.
The Black Knight's turn.

The first shot is a basic attack and the latter two are Cripple Arm/Leg. Their damage doesn't factor in the stat scaling of your gun/bow at all, which makes them even further useless. Thus, I suggest:

A) Revert their effects back to LVL x 3 for CL's CEL debuff and CA's STR/SKI debuff, leave everything else be
B) Buff the damage of CL/CA and make their effects last 5 rounds instead of 3

Thoughts?
"Take it for granted. I dare you."

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