09-25-2017, 05:15 AM
Can Felhook and Grandupper's animations be a bit like Sturm Shreik's?
What I mean is, when you use it on an enemy, the 'animation' makes your char move in the enemy's square, simulating physical contact, before the rest of the animation resumes.
I think it would make the skill look more like a 'weighty hook'/'ultimate uppercut', if not more similar to a 'punch'.
What I mean is, when you use it on an enemy, the 'animation' makes your char move in the enemy's square, simulating physical contact, before the rest of the animation resumes.
I think it would make the skill look more like a 'weighty hook'/'ultimate uppercut', if not more similar to a 'punch'.