Felbonk! Grandkicker! [Felhook/Grandupper's animation] - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Felbonk! Grandkicker! [Felhook/Grandupper's animation] (/showthread.php?tid=4966) |
Felbonk! Grandkicker! [Felhook/Grandupper's animation] - Snake - 09-25-2017 Can Felhook and Grandupper's animations be a bit like Sturm Shreik's? What I mean is, when you use it on an enemy, the 'animation' makes your char move in the enemy's square, simulating physical contact, before the rest of the animation resumes. I think it would make the skill look more like a 'weighty hook'/'ultimate uppercut', if not more similar to a 'punch'. Re: Felbonk! Grandkicker! [Felhook/Grandupper's animation] - Ryuzaki - 09-25-2017 We REALLY need the boxer animations redone in general. I don't wanna look like I been sewer diving just because I know how to slide (Aura this only ever looks cool when done with Ki Awoken, then it looks awesome) I don't want my Asura fist to barely be visible when I cast it, folks should know they got a whole load of darkness coming their way. Felhook just looks weird. Grandupper needs way more fancy for what it is, it's a finisher, look like one! |