11-29-2016, 10:07 PM
They need...something....
With the loss of upgrade from Engineer, mechanations lack any form of decent racial bonus.
They have 15% fire and ice Resist (these won't proc a resist) . a 25% lightning weakness.
Increased carry weight (dullahans have a better weight based racial and cool abilities) but we have banks for that
Increased install duration by 1 turn...so 1 more turn of having lower stats than I normally do.
Also with the end of racial growths theres not much differentation other than base states for mechanations.
With the new engineer update making guile the science stat, I feel that each mechanation type should have some kind of passive that scales on guile.
Also purchasable traits for mechanations that would represent upgrades for them.
and allow mechanations to craft mechanation weapons like ones from SL1
With the loss of upgrade from Engineer, mechanations lack any form of decent racial bonus.
They have 15% fire and ice Resist (these won't proc a resist) . a 25% lightning weakness.
Increased carry weight (dullahans have a better weight based racial and cool abilities) but we have banks for that
Increased install duration by 1 turn...so 1 more turn of having lower stats than I normally do.
Also with the end of racial growths theres not much differentation other than base states for mechanations.
With the new engineer update making guile the science stat, I feel that each mechanation type should have some kind of passive that scales on guile.
Also purchasable traits for mechanations that would represent upgrades for them.
and allow mechanations to craft mechanation weapons like ones from SL1