06-20-2019, 03:48 PM
So it's no secret that there's been talk about changing how Vorpal works due to certain opinions and I had an idea for it that could maybe alleviate this.
What if it was +10 crit and an increase to crit damage of the weapon, and instead of a chance to cut through DR, it has a 100% chance to just inflict, And say make 10% of that damage go unresisted much like lethality in league of legends (less RNG but much less powerful depending on what it's made to be *Like 10% more crit damage, or something*)
And with THAT part in mind, we'd have to change vorpal fang too, and I figure that would be easy where it would add UL (Or UL/2) Crit damage, and at the same time UL (Or UL/2) unresisted damage on hit.
This would keep vorpal strong without making it utterly one shot a tank, while at the same time making it reliable without being entirely broken.
What if it was +10 crit and an increase to crit damage of the weapon, and instead of a chance to cut through DR, it has a 100% chance to just inflict, And say make 10% of that damage go unresisted much like lethality in league of legends (less RNG but much less powerful depending on what it's made to be *Like 10% more crit damage, or something*)
And with THAT part in mind, we'd have to change vorpal fang too, and I figure that would be easy where it would add UL (Or UL/2) Crit damage, and at the same time UL (Or UL/2) unresisted damage on hit.
This would keep vorpal strong without making it utterly one shot a tank, while at the same time making it reliable without being entirely broken.