Vorpal Strike idea. - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Vorpal Strike idea. (/showthread.php?tid=6274) |
Vorpal Strike idea. - Swiftkusura - 06-20-2019 So it's no secret that there's been talk about changing how Vorpal works due to certain opinions and I had an idea for it that could maybe alleviate this. What if it was +10 crit and an increase to crit damage of the weapon, and instead of a chance to cut through DR, it has a 100% chance to just inflict, And say make 10% of that damage go unresisted much like lethality in league of legends (less RNG but much less powerful depending on what it's made to be *Like 10% more crit damage, or something*) And with THAT part in mind, we'd have to change vorpal fang too, and I figure that would be easy where it would add UL (Or UL/2) Crit damage, and at the same time UL (Or UL/2) unresisted damage on hit. This would keep vorpal strong without making it utterly one shot a tank, while at the same time making it reliable without being entirely broken. Re: Vorpal Strike idea. - Raigen.Convict - 06-21-2019 So at best a 20% damage buff to your crits? I mean that sounds a little... ouch.. Let's just go with normal vorpal being 10% of damage dealt ignores defenses. Vorpal fang can increase the damage output. There. |