Kadouha is dealing unresistable light magic damage to the target that is hit.
The description states
"Consumes Ki, up to a maximum (based on Rank), and unleashes a projectile of it in a line that travels X (1+1 per 5 Ki) Range away or until it hits an enemy. On hit, it deals Light magic damage equal to your Fist's Power + your WIL + the Ki consumed. It also gains bonus effects if it consumes enough Ki.
10 Ki: Explodes when the projectile ends, dealing half of its damage to enemies who weren't hit in 3 Range.
20 Ki: Pierces enemies instead of being destroyed.
30 Ki: Grows in size, hitting a wider area every step."
Unless you have calcs to back up the claim, then I don't know what to tell you. As far as I can tell the unresistable flag isn't being passed by this skill.
11 RES Scythe Kunai and 57 RES Nurse Derg.
Both took the same damage from a max charged Kadouha. So it is probably hitting Defense instead of Resistance.
Or just being unresistable, ignoring Defense/Resistance.
Tbh, it's ''fair'' only because it's eating 30 Ki and your golden glow. And Ki is pretty dank to charge if you're a non-Willpower Monk.
"[url=http://www.neus-projects.net/viewtopic.php?p=12265#p12265 Wrote:Snake » Tue Feb 16, 2016 4:16 pm[/url]"]Tbh, it's ''fair'' only because it's eating 30 Ki and your golden glow. And Ki is pretty dank to charge if you're a non-Willpower Monk.
This was my first thought, but it's dawned on me that I've never actually used Kadouha and I don't know if there's actually a minimum Ki cost or whatnot. I mean, if it's theoretically spammable, that's one thing. But if it takes a lot of Ki to use and is weaker than Setting Sun...? So I decided to slap Monk on and try it for a bit.
My findings: Kadouha is indeed useable 2x per turn at 0 Ki and still ignores Res. (It also ignores Empty Palms, so a bare fist counts as 5 power.)
Putting the rest of my ramblings in a spoiler tag to keep it compact:
So let's discuss Ki generation/efficiency for a moment before we get back to this.
Even at the absolute most intense charging possible (Main class Monk, R3 spirituality for 6 per round, and 2x R5 Aid) You can get a maximum of 18 in one round for the cost of 32 FP, or 15 for a recovery of 16 FP (Main class Monk, R3 Spirituality, R5 Power Up) So a 30 ki variant takes a few turns between uses.
Kadouha: Fist + Wil + Ki Consumed (Max: 30) for 23 FP
Setting Sun: Str + Fist + Will + Bonus (5-13) for 4 Ki and 10-18 FP.
You don't want to spam Kadouha, because of multiple reasons: FP cost comes to mind, and unless your target laughs at fire, Setting Sun outclasses it in every way at low Ki, (The bonus damage alone makes a difference, even if your strength is garbage.) Even at maximum Ki, Kadouha largely just gets AOE properties - and these properties can conflict (Example: What if you WANT it to Detonate upon impact instead of piercing through?)
Back to the unresistable Kadouha now. Monk is generally a more physical class (0% Wil gain, and a base class offensive skillset scaling almost entirely off Str with the exception of a Cel skill) so it's not like they don't already have a way around Res (Unless an Evoker changed to Monk at 60, of course.) But if a target has good Def AND Res, I completely get why not giving spammable unresisteable damage makes all the sense. BUT. I think a 30 Ki bonus for it to be unresisteable would be fair to offset all the time spent just getting it ready!
TLDR Version: It needs to be resistable. At low Ki amounts at least. But a perk to make a 30 Ki version ignore it would be neat, maybe. Anyways, this is most definitely a bug. If we want to discuss it further, someone can make a Balance Fu thread.