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Latest Threads |
[v3.01f] Korvara Drift
Forum: Bug Reports
Last Post: AkaInuHime
Today, 02:07 AM
» Replies: 2
» Views: 276
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Excel invitation
Forum: Balance Fu
Last Post: Lolzytripd
Today, 12:41 AM
» Replies: 2
» Views: 116
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Add Iahsus status to Lapl...
Forum: Suggestions
Last Post: Shadbase
Yesterday, 10:21 PM
» Replies: 10
» Views: 655
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[3.03 v5] Personal Crysta...
Forum: Bug Reports
Last Post: MultiWonder
Yesterday, 09:03 PM
» Replies: 0
» Views: 83
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Arbalest Is Pretty Good
Forum: Suggestions
Last Post: Snake
Yesterday, 08:37 PM
» Replies: 7
» Views: 1,400
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Acid Love
Forum: Suggestions
Last Post: Snake
Yesterday, 08:27 PM
» Replies: 1
» Views: 170
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Height Approval
Forum: Character Applications
Last Post: zericosmic
Yesterday, 02:25 PM
» Replies: 1
» Views: 212
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[v3.02b] Mutesic
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:55 AM
» Replies: 1
» Views: 506
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[v3.02b] Summon Doubletur...
Forum: Bug Reports
Last Post: Neus
Yesterday, 06:48 AM
» Replies: 2
» Views: 570
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[v.3.02] Specialized Divi...
Forum: Bug Reports
Last Post: Neus
Yesterday, 05:56 AM
» Replies: 2
» Views: 381
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Double QOL Suggestion Hour! |
Posted by: firehawk11 - 02-04-2023, 11:32 AM - Forum: Quality-of-Life (QoL)
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First suggestion is to simple have a preference toggle that stops asking which tool I wish to use (Having bot rusty picks and decent picks) it be nice to take which ever is first and just roll with it without asking. This would immediately speed up collecting items in a dungeon when you have more then one tool on you.
Second Suggestion - Add in a thing that lets you see hit rate of skills similar to basic attacks.
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Evil Force |
Posted by: renowner - 02-04-2023, 10:48 AM - Forum: Balance Fu
- Replies (8)
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Evil Force still does less for guns despite guns changing how they function.
I'd love if this stipulation would be removed.
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Ongoing Events: An Address |
Posted by: Balthie - 02-04-2023, 08:13 AM - Forum: General Discussion
- Replies (18)
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Due to the attitude of certain players in private, the way they choose to treat fellow players and events, and the potential fallout of targeting behaviors shown, this post has been written to address the ongoing situation.
As part of an ongoing effort to readdress how we as a team respond to OOC hostility and toxicity in the community, we GMs have been undergoing an investigation behind the scenes for the best part of a month.
This post can be considered a precursor post to a larger address regarding policy changes in the works.
Unfortunately, some of the backlash occurring following recent events has indicated that involved players may end up on the receiving end of hostile OOC treatment, prompting this early post and clarification.
Please treat one another kindly. Any hate, hostility, or harassment sent to any involved parties, including those redacted in the logs, will be met with harsh punitive action.
To upcoming new hire Eventmins, please don't let these logs dissuade you.
To the player base at large, know that we treat your reports of mistreatment very seriously, and strive to improve the OOC atmosphere of the game to best keep Korvara free of harmful behavior.
Here's the doc.
https://docs.google.com/document/d/1PXhV...TtpqNmp9ks
We want the player base at large to be able to enjoy Korvara in the vision that Dev intended, divorced from OOC politics and hostility.
Lately, the sheer quantity of evidence the team has had to read to the contrary has been kindling for severe burnout.
Feel free to use this thread for open discussion, we'll be monitoring any discourse here for feedback.
Keep. Things. Civil.
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Cruel Commander |
Posted by: Poruku - 02-04-2023, 07:39 AM - Forum: Balance Fu
- Replies (12)
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1: Make the buff 5 rounds (that's a lot of investment for a measly 3 rounds)
2: make it proc rapier of resent
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Enma's Summons |
Posted by: Snake - 02-03-2023, 02:18 AM - Forum: Balance Fu
- Replies (7)
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Global, 3 round CD, subject to farshot penalty, easy to be avoided due to the nature of tomes, isn't a multihit and also does not blind.
Can Enma's Summons be in similar power to Divine Shower and ignore Evasion too? Or at least gain bonus hit alongside its bonus damage the more HP the enemy is missing, or whatever.
The cooldown really put it not in a fine position when compared to its more holy sibling.
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Racial Synergy Buff |
Posted by: Poruku - 02-02-2023, 06:44 AM - Forum: Suggestions
- Replies (1)
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Pack alpha and pack follower are insanely weak traits. Even if you were to make a team of 4 people who are utilizing that trait to its maximum potential, it would only be kinda decent. The issue is that the payoff is so tiny, there's no reason to go for that (and the game is too easy but that's another thing).
I suggest the traits be merged into "pack wolf" and make lupines share their hunted statuses because that's really cool.
I also think we should have racial synergy traits for more races. It would massively increase racial identity and it would make rp reasons for people of the same race to rp together in interesting ways.
Corbie - Coordinated flight: bonuses when flying near other corbies.
Omina - Fortune black hole: bonus effect when someone has luck drain from two ominas
Redtail - Gamblers: get a bonus when you witness another redtail get a high roll on their colorful flame thingy
Wyverntouched - Venom Boost: you can bite an ally wyverntouched, which also grants them an extra bonus
Hyattr - Competitive Destruction: If you get competitive buff and another hyattr is in the fight, you also get a power bonus.
Human - Camaraderie: Charisma buff lasts 1 round longer on other human allies.
Leporidae - Fluffle: Call out dangers to your allies. Each leporidae benefits from instinct as if they had the same health as the lowest % health leporidae in their team. (When a leporidae turns around due to an instinct proc, all of them also do the little exclamation mark bubble)
Vampire - Covenant: When you use silvermists, allied vampires gain 20% of the healing from it.
Vampire - Blood pact: When another vampire use lunar lunatism, you gain 20 essence and blood crest if it was not already active.
Lich - Arcane conduit: When you cast a spell, allied liches channel power through you, doubling the power bonus of overload magic, but double the extra fp cost is taken from them.
Glykin - Shared Purity: Glycon's blessing gains power when fellow glykins share focus. Grants a skill that reduces the duration of all debuffs on an allied glykin by 1, with a cd.
Dullahan - Shared Soul Engine: Soul engine also applies to allied dullahans within 2 range.
Doriad - Forest Pals: Casting song of nature on an allied plant or doriad gives them a buff in addition to normal effects.
Just an idea. I think it's perfect for what the trait system is supposed to be. Flavorful interesting stuff that can reward you for playing a certain way and partying up with your bros.
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Youtube BGM start time |
Posted by: Poruku - 02-02-2023, 03:48 AM - Forum: Suggestions
- Replies (1)
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Sometimes, you find the perfect song for your profile, but the only version available on youtube has like 20 seconds of bullshit at the start. Or maybe you just wanna get right into the good part.
It would be a really big help to implement a way to choose what time the video starts, since that's a thing you can do with embed.
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Wyverntouched SAN Scaling adjustment |
Posted by: Autumn - 02-01-2023, 02:39 PM - Forum: Balance Fu
- Replies (6)
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I think that Wyverntouched have it rough in the early game, and their SAN investment can be downright brutal when attempting to go for the coveted 100% poison resistance, I also think that early level/low SAN wyverntouched should be able to resist poison fairly well as well, given that it's kind of their gimmick. It confuses me even more that Wyverntouched don't start out with any poison resistance at all technically. On a sidenote, I do think this change is a bit necessary given the shift in stat point requirements, that seem to not favor SAN builds in the current metas.
Therefore I propose that Wyverntouched's poison resistance be changed in the following ways:
-Base amount of resistance is increased from 0% to 40%
-Scaling is reduced from 200% of SAN to 150% of SAN.
This WOULD reduce the total SAN needed to get from base to 100% from 50 scaled SAN to 40 scaled SAN (The same amount where poison LV30 on poison bite is present, as is the standard among most poisons)
Thank you for your consideration.
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[v2.68] Old Bones (QUERY?) |
Posted by: Trexmaster - 02-01-2023, 06:25 AM - Forum: Bug Reports
- Replies (3)
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Another thread already mentioned back in early Korvara that Dragon Remains were inaccessible.
After looking through the debug verbs on the test server, I noticed what might be the issue.
Old Bones are meant to yield remains of certain mobs based on their location, but in practice, Old Bones always yield nothing.
Going by the debug information, Old Bones in Duyuei Underground for example are meant to yield Accursed Remains, though when harvested they yield nothing and Chimeras cannot eat them.
Most importantly, and relevant to the linked thread, is that the Old Bones in the Wastes Cave with Gigas Rexes are meant to have Dragon Remains, but yield nothing.
So, the question is:
Are Old Bones meant to function as the debug details imply? Which is to say, yielding a variety of remains dependent on their location akin to a resource node but for remains.
And if they ARE meant to function that way, would Chimera be able to use them like other remains to gain traits?
TL;DR
Steps to reproduce:
1. Find Old Bones
2. Attempt to harvest
3. Get nothing
4. Intended?????
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Orb of mystery (2.68) |
Posted by: firehawk11 - 02-01-2023, 02:00 AM - Forum: Bug Reports
- Replies (1)
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It seems like if i have more then one orb of mystery set to my F-keys it defaults to the first one in my inventory no matter how much I have set. Yet I can do into my use items and right click and still activate any of my others. It seems my F-keys only registery the first one despite multiple of them being named differently.
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