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[v2.78] Relay Failed |
Posted by: Autumn - 10-09-2023, 04:48 AM - Forum: Bug Reports
- Replies (1)
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When disconnected from the server, the connection failed and connection closed text does not display in the new chat, and still displays in the old chat. Minor I know but it's gotten me a few times.
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[v2.78] Idol Considerations |
Posted by: Rendar - 10-08-2023, 01:43 AM - Forum: Bug Reports
- Replies (1)
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The cleanse provided by Cantus of Consideration when used by a Performer is.. awkward with Idol Step's Ally confusion.
Namely that Cantus of Consideration considers these 'bad' and will proceed to cleanse the charm you've given your ally, over.. Say..
Level 300 poison.
Or worse.
It's nothing major, just a pain considering the classes are supposed to synergize well and this is a point where they do not.
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Instrument Screaming Tome |
Posted by: the REAL Minos Prime - 10-07-2023, 08:57 PM - Forum: Balance Fu
- Replies (3)
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I, for one, have never seen a spell that dealt sound damage, meaning that Screaming Tome is only ever adding half of its Power. Not just that, but it has a stat that not many people take for its scaling. I feel letting Screamer Tome be an instrument would not just balance out the fact it doesn't have spells that match its element, but also give Bard/Mage or Bard/Curate hybrids an option for spellcasting.
Also, since it has an unblockable Silence cure (even if rather costly), it'd synergize with bards rather well, as if memory serves not even Herons can use bard songs while silenced.
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List of Underwhelming Weapon Lines |
Posted by: Autumn - 10-07-2023, 08:22 PM - Forum: Balance Fu
- Replies (3)
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Here is a list of underwhelming weapon lines, I don't expect them all to be updated, nor do I really expect it all to happen at once, I have compiled this list of item lines that should have builds dedicate to them that currently fall flat somewhere. Whether by introducing new items to synergize with them or by introducing potentials/straight buffs/special strikes matters not to me so long as something occurs for them.
So I will not be listing any major specifics, perhaps some personal desires and thats where it ends. I compiled the list so that it could be pulled from in case Dev wishes to update one of the weapon lines based on a whim in any following update.
List of weapon archetypes that could be targeted for a buff:
-Elemental Steal/copying line of items (Ulrenroka/Farren etc.)
--Unsure on this one, probably enhancing the base gimmick
-Dragon Swords (Narcus/Ensui/Kirosh/Setsuna)
--I think potentials would set them all right and could be cool.
-Dual Elemental Fan line (Qinglongram, Zhuluquarie, Baihurai, Xuanwuken)
--Potentials involving extra dual-element spells would be cool.
-Vampiric Line of weapons (Tenderiziers/Dagger of Bleeding/Bloody Fang etc.)
--HP sustain is fine they just need something else to make them 'build' worthy, likely additional item synergies.
-Replica type weapons (Shredder/artemis etc.)
--Potentials would be cool.
-Finishing the magical x line of weapons (Magical Star/Sun etc.)
--Invocation potentials matching each one's element, my favorite line of weapons.
-Sea Hunter line of weapons
--a shared potential among all of them, see my thread here for my original idea some time ago when I used to run these weapons. (https://neus-projects.net/forums/showthr...?tid=8231&)
-Anti-youkai line of weapons (Mythslayer/Spirit Hunter/Adversity Annihilator)
--Not many of these, could use potentials.
-Elemental Katanas that are not Raijin (Akujin/Sanjin/Kouenjin/Yukijin/Sogensara)
--Mostly need changes to make sheath sword comparable to Hisen/Raijin's counterparts. Also probably elemental scaling like Raijin has.
-Remaining 'elemental' line of weapons (Moonblade/Icebreaker/Sleigher/Evil Club/Holy Lance/Abberation Spear/Cerron Scepter)
--Potentials like Gel'naia/Eresh/Siphon/Crystal Blade all got.
-Oudated set effects (Beo+Whulf, Mugendai+Konosekai)
--These are the only two that are extremely outdated and need some form of update.
EDIT: These are underwhelming from my perspective and many, many build tests involving them over the last few years or so.
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Dragon Swords |
Posted by: Rendar - 10-07-2023, 07:30 AM - Forum: Balance Fu
- Replies (2)
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Currently, Dragon swords have a ridiculously low weight. Not even being able to 2h them proper without a huge blade, gigantic, or boulder.
Thankfully, this is not the purpose of this thread.
Can we have a Potential Skill that swaps their damage back to Slashing. Rather than uh. The element.
Mostly because they're not doing a WHOLE lot damage/effects wise to be running face first into Physical DR + Elemental DR stacking together. I say this, entirely, as a person who is running BK/DH and having to just never hunt in the Goblin Cave or fight Mushrooms because those bastards both absorb Water.
(Or just make Piercing Blade not as awful as it is with penalties/benefits and just allow it for changing to piercing with no other change.)
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[Summoner] QoL passive for install |
Posted by: Autumn - 10-06-2023, 03:54 PM - Forum: Balance Fu
- Replies (5)
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I consider it mostly quality of life but it still falls under balance anyway technically, I am suggesting the implmentation of a new summoner skill, a passive specifically that negates the effects install has on your race's base stats. That's it, that's all.
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Icon share |
Posted by: Poruku - 10-04-2023, 04:33 PM - Forum: Suggestions
- No Replies
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I'd like to be able to save a character icon setup to a file and share it, or be able to just send it from one wardrobe to another. Some way to have someone else make an icon that you can use. Could be useful when you want a group with uniforms for instance. Or if someone sucks at icon creation and you wanna help them out.
But mostly I wanna be able to comission people to make me custom icons for use in game. Wouldn't that be awesome?
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Other Mechanical Injury Healing Options |
Posted by: MothEnthusiast - 10-04-2023, 03:59 PM - Forum: Suggestions
- Replies (16)
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I've been running into the issue more and more that a lot of people insist on healing your mechanical wounds ICly without actually having the necessary items to get rid of said wound, leaving you in an awkward situation where you have to either tell them no, ask for help with it OOCly, ICly a second time, or suffer through the wound (often leading to fevers, etc) if you don't have the items necessary yourself.
To help alleviate this, I'd like to ask for the ability to progress wounds for large quantities of mental stamina if you have a relevant Healing spell / skill in your skill pool. Different spells / skills could progress it different amounts, and healing items would still be superior for the fact that they actually 'deal with' the wound instead of just sending it towards 100%.
Graft would be low% increase since it's really easy to access, for example. Something like Malmelo would take a lot of stamina but also give a lot of healing, etc.
EDIT: Probably have it so one individual injury can only be healed once per person, so the choice of spell/skill actually matters. A bunch of people healing one injury is obviously going to be more effective.
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