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  [2.83 v2] Swapping Air
Posted by: Rendar - 02-19-2024, 05:25 AM - Forum: Bug Reports - Replies (1)

If the target of your Swap Position is on an Airshaft and you Swap Position with them, you are put AIRBORNE before the check for if you weren't airborne and they were.

Both targets end up airborne, and no one is KD'd.

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  Make Abandoned Chests Great Again
Posted by: the REAL Minos Prime - 02-19-2024, 03:19 AM - Forum: Suggestions - Replies (3)

Okay, I've been playing G6 a bit more recently, and one thing I've noticed about dungeons:

G6 chests are way, way better.

Like, getting several pieces of equipment, heaps of crafting materials, a small chance for gold bars. I see no reason why, especially in the absence of BDPs, Korvara needs to have these crappy wooden chests that give barely anything and are always locked past level 20. 

My suggestion is simple: in addition to the crappy wooden chests, G6's old Suspiciously Abandoned Chests now spawn in Korvaran dungeons. Preferably with the Warp Trap replaced with the Curse Trap, because as much as I hate Curse Trap, I don't know how Korvaran dungeons would jive with Warp Trap.

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  Gear Set Indicator
Posted by: Snake - 02-18-2024, 03:00 PM - Forum: Quality-of-Life (QoL) - Replies (1)

This one is pretty easy.

Make the text be shifted from White to Cyan, if your current equipped gear meets the condition for a Gear Set to work.

This text blurb here in particular:

[Image: image.png?ex=65e49035&is=65d21b35&hm=7a1...d72bfca9b&]

So in this case using 2 pieces as I am right now, for example, would highlight the 2+, and it would be like:

2+ - Flee success rate is (normal success rate+50)%.
3+ +(10 x total number of this set's items equipped) HP and FP.
5+ - +15% damage dealt.

Full item set would be:

2+ - Flee success rate is (normal success rate+50)%.
3+ +(10 x total number of this set's items equipped) HP and FP.
5+ - +15% damage dealt.

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  Meat Harvest (General Trait Idea)
Posted by: Snake - 02-18-2024, 01:51 PM - Forum: Suggestions - Replies (2)

Quote:Meat Harvest

Required: At least 1 SR in Butcher.

If it tastes like chicken, it's probably chicken. When successfully harvesting from most non-undead monster corpses, you will also find either Beef or Poultry.

.rar   meat harvest.rar (Size: 612 bytes / Downloads: 1)

[Image: image.png?ex=65e47f64&is=65d20a64&hm=6c9...647bf73eb&]

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  MIDAS BUFF
Posted by: FatherCrixius - 02-18-2024, 02:13 AM - Forum: Approved Characters - Replies (3)

BritneySpearsFan44
Midas
Appearance Fluff

Details;

I play a strong mf with this being a core component of his character; Mechanically I have done my due diligence to live up to this but narratively I do not get much to work with-- This request is to give that concept something substantive. I have been told by a couple gm's that this isn't something that would necessarily require an application, but I would like to be transparent (And not edgy about it)

A Tattoo, performed by a skilled mage with the sole purpose of making the wearer weaker; un-bindable by said Warlord where needed.

[Image: iu.png?ex=65e2dee4&is=65d069e4&hm=f6c14c...1f2c37fec&]
The intent of this is not to MOGG players, No moreso than big raga' already does-- Nor declare that he is stronger than he is by virtue of having gm-appointed restraint, just provide an otherwise grounded character with something uniquely anime villain. Like tekagen, but raw.

It's not outside of the lore for such a tattoo to exist by any means-- hence the aforementioned advice, but thematically it exists to allow Midas to perceive himself as being 'too strong' for the world he resides in, which is hallmark to the character and something I will be continuing regardless of the results of this. 
As for why it should exist, and not just given the simpler explanation of 'just holding back';
Mechanically and Thematically, I have built this fella to use every self-sacrificial source of damage I could afford, Narratively he is only strong because he is willing sacrifice all that he has to be strong. Because of this, feigning disinterest makes for a poor visual.

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  Unlike A Dragon ("No Torso" Balance Thread)
Posted by: Snake - 02-16-2024, 10:55 PM - Forum: Balance Fu - Replies (4)

Not that I want to buff Enokida or anything, but using this set's effects can be very detrimental if you are an Evade user when compared to a tank. I've been testing this a little in the Testing Server and saw that my performance lowered sharply once I used Cast-Off Flexing. 

Why? Because an optimized, fully upgraded Unarmored Torso grants you:
> 23-26 Base Evade.
> 4-9 Armor.
> 8-14 Magic Armor.
> Either +60 HP or other wacky Enchant effects.

And so on, while removing your torso mid combat, or not having any to begin with is just suicidal in combat, especially if you use Evade as your main defensive option. Which is both ironic and funny in terms of DevLogic ™, because if you remove your torso, you suddenly become less agile.

That is a fairly big chunk for just trying to get extra effects, but beyond balance, what I find it weird is that by removing your torso, you'd be more fast on your feet rather than slower. So I thought of some solutions for this. They're mutually exclusive, before anyone thinks I want all of below put up in a messy balance soup.

  • Having no equipment on your torso should grant 30 Base Evade and +1 Move by default. (This is a fair tradeoff. No defenses/enchants for more evade. It sells into the idea that removing your torso/not using armor makes you more nimble.)

  • Like A Dragon set's "Dragon Fist" buff should increase Base Evade by LV (LV = Removed Torso's Evade stat).(The beggar's option. Would at least make 1 Item Set that uses no torso work for dodges.)

  • New Trait: Boundless Agility - While you have no torso equipped, your Base Evade is increased by 50% of your Scaled CEL. (Same as the first choice, but a trait instead.)

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  [2.83 v2] Enchanted Badgeness
Posted by: Rendar - 02-16-2024, 09:32 PM - Forum: Bug Reports - Replies (1)

According to Dev, this isn't supposed to happen..

Targets with Badges Equipped are still able to be targeted (at least, Cruel Enchanted) with the Elemental Enchants (Nerhaven, etc), which overwrite their badge and also give them a weakness to said element.

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  Tanking (Like. Actually taking Hits for people. Not being Tanky)
Posted by: Rendar - 02-16-2024, 04:11 AM - Forum: Balance Fu - Replies (4)

In the recent update, Guard was nerfed to only be half as effective versus Redirected damage.

Redirected damage being, only what I can assume is

Protect (Doesn't work half the time)
Sacrifice (Redirects the damage, but not any effects, Lengthy Cooldown)
Guard Dog (Kerberos. He should burn)
Crest of Rook (75% chance to proc protect on the status causer)
Charm (Charm Lvl% to proc protect on the status causer)

I understand the desire to make designating someone 'tanky' and not allowing people to huddle around them as they take minimal to no damage, but the downside to doing this tactic has always been "AoEs exist".

I think it's kind of a bad idea to nerf Taking hits for others simply because now Ruler's exist and can make NPCs / anyone do it for them, especially the way that it has occurred right now. Breaking a Ruler from their Rook Crested Ally, or just mass-aoeing the area is how it has always been dealt with...

If nothing else, due to it being so severely nerfed. I would like to ask Protect actually be looked at and.. made functional against more than just basic attacks.. and for Sacrifice to force the new target for an attack to be you, rather than you take the damage and the target take the status afflictions associated with it.

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  Bodyguardlictic Blood
Posted by: Ray2064 - 02-15-2024, 08:41 PM - Forum: Balance Fu - Replies (14)

Because I've seen people say is "all it's gonna take is one balance fu thread" and "This shits busted" -- and I have been subjected to it in six fights now.

BK/Something (or really anyone with well invested DR) can equip a Bodyguard and be nigh unkillable past the point of the proc.
 

Scarlet Twister a target through 2-3 of the tiles, performing basic attacks with an reduced 50% pre-DR damage on each.


And then the passive regen.

And then, watch them pop a heal, potion, or two.


Yes, Bodyguard only works past a certain treshold. I don't really being able to -ignore- damage coming from anyone without sufficient sources of damage is something that really should be fashionable. This is coming from a Ghost/BK with around 132 SWA, a 187 crit mod (more with good claret call stacks)

I'm dealing, at potentia, 80 physical damage per critical hit on a tank who had every right to die. I cannot exactly finish them off from afar as any non-crit attack is outdone by natural regen.

How to fix this?

Make Bodyguard stop existing

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  [v2.83] COUCH STUCK
Posted by: Autumn - 02-15-2024, 06:12 AM - Forum: Bug Reports - Replies (5)

The mapper made an oopsie and combined together couches that normally didn't go together, and thus this couch is a 1 way street, you can enter through the left but you can't leave through the right, for some reason.

[Image: H8gED0Z.png]

Oops

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