Tis the season of frights, dreadful schemes, and/or pure delights. So what better way to celebrate Halloween than a game of betrayal, deception, and triumph? I propose to run a modified forum game of mafia/werewolf/etc with SL2 inspired roles flavored as a masquerade at a spooky manor.
Possible failure to launch. If this isn’t the place for such a game, if there is no or not enough interest, or if Dev/admins forbid or hate such an idea; I will ask the thread to be closed/deleted and provide my work by request. Needless to say there are many reasons why the game may fail before it begins. Nothing ventured, nothing gained.
General Game Outline
Setup If there are enough signups by the deadline, I will make a post here and privately pm everyone their role/ability/team. If you have any questions or need clarification do not hesitate to pm me. Roles will be based on the various subclasses of SL2!
Members of the mafia will know who each other are, but members of the town will only know that they are town. For every 4 people one of them will be a member of the mafia making the ratio 3:1.
Players may pm me at any time should they need any clarification on their role/abilities.
Basic Guidelines First and foremost follow forum guidelines. Only 1 slot per player not per account. Do not discuss your roles/abilities to other players outside the game without prior consent. While you are encouraged to deceive your fellow players please remain respectful of each other. Stay active! You don’t need to lead discussions or make a million posts, but please post at least once during each day phase.
Gameplay The game has two alternating phases Day and Night. Each phase will have a timer / end date so players will know when they need to post / pm me by. Each phase length will largely depend on # of alive players / player activity. 24 - 72 hrs is roughly what I'm thinking until I get a better feel for participation. At the end of every phase I will post a minor fluff piece of events that took place and reveal the identity of eliminated players.
Day The day phase will open after I post a fluff piece of the events during the night. (Roles may be hinted at, but players will not be named unless they are eliminated.) Once the thread is open, alive players may post to RP, vote, discuss, speculate, point fingers, cast doubt, or cast suspicion on their fellow players.
During the day players may vote for individuals they want to see eliminated. If you wish to vote someone please annotate it as clear as possible; see below.
Quote:"You will not apply my precept," he said, shaking his head. "How often have I said to you that when you have eliminated the impossible, whatever remains, however improbable, must be the truth? We know that he did not come through the door, the window, or the chimney. We also know that he could not have been concealed in the room, as there is no concealment possible. When, then, did he come?" Vote: STrouble
The player who receives the simple majority of the votes of alive players may be eliminated at the end of the phase. Players may opt not to vote. In the event of a tie no one will be eliminated and the next phase of the game will begin.
Night During the Night Phase: no one may post in the forum; barring any unforeseen circumstances. Players with active abilities may pm me to use their abilities. Abilities may be as simple as choosing players to damage, protect, or heal.
Elimination Players who are eliminated will have their role/ability/team revealed at the end of the current day/night cycle. Players may be eliminated by taking damage from abilities or be eliminated by vote during the day. Players who have been eliminated may no longer post until the end of the game.
Winning The Game Town wins when they successfully eliminate all members of the mafia. The mafia wins when they make up at least half of the alive players.
FAQ
Q: How many players can play? A: At minimum I am looking for 10 players, at most 16.
Q: How do I sign up? A: Simply make a post below saying you'd like to sign up.
Q: I’ve never done this before. What do I do? A: If you are town, try to determine who mafia is and try to eliminate them. If you are Mafia try to eliminate everyone else.
Q: Can I change my vote during the day or target during the night? A: Yes, as long as you do so before the end of the day/night.
Q: Is Roleplay required? A: No, while it is encouraged feel free to keep your posts on the game rather than the flavor.
Q: Who can I roleplay as? A: Almost anyone. You can use one of your characters, yourself, or you can invent a new identity altogether. Want to RP as Flourence de Byrde based loosely on a single image of a bird masquerade mask? Go nuts!
Q: Can I roleplay one of my characters that has died (not during the game)? A: Yes, the game takes place in a non-canonical space/time
Q: Is the game taking place in Korvana or G6? A: Neither, the game takes place in a non-canonical space/time
Q: Can I use someone else’s character? A: No. Though It really isn’t my place to say.
Q: Why doesn’t my ability perfectly match the abilities in game? A: While writing abilities, I realized it was better to simplify them than trying to meticulously translate them into this style of game.
Q: Why didn’t my ability / vote work? A: Certain abilities may affect your ability to vote or may interact with your ability. You may be notified that your ability has failed, but never why until the end of the game.
Q: Why? Just Why?
A: Because I wanted to try, and I wouldn't be able to forgive myself if I didn't.
Something interesting that I discovered while farming my Dark Bard in the Sky Islands... I threw down with a few mobs: A Hippogriph and a Soulture. I used Unholy Diver to finish the Hippogriph off and advance towards the Soulture, but I noticed it proc'd Soul Vulture twice. It showed two instances of the effect underneath it, which was odd. I check the mob itself, it has LV 20 Soul Vulture when it should only have LV 10. And after looking it over, I realized something.
The Hippogriph's HP was low enough where only two instances of Unholy Diver's damage would have been enough to kill it, while the third proc would be overkill. It'd be at 0 HP by then already. My guess is that even though it was already effectively dead, there was a damage instance that took place that ended with it being at 0 HP after the hit that WOULD bring it from whatever HP it was at brought it to 0.
What brings me to this conclusion is the fact Bard's Repeat Sign also proc'd twice even though I only had one song active, which would coincide with this fact.
I'm worried that any multi-hit attack like dance skills would repeat this effect and mess with intended mechanics. It's not exactly game-breaking I think, but it's worth taking notice of.
Here are some icons that are meant to give a back-weapon sprite (or hip for tomes) for nearly every weapon, I've included both colored and greyscale versions, I just hope that helps.
Please consider implementing them! I'd love to be able to use them in game some time, thank you very much.
Monsters that use the Hanging ability do not respect Hanging's drawback, which is that if an ALLY is adjacent to the would-be victim, they cannot be Hanged upon.
Which is mouthful to say that they just don't care about the adjacent ally clause.
Ignoring literally everything else about Idol Step...
Idol Step giving Worn out 15 and raising the FP costs of everything you do by 15 (including actions that normally cost 0 FP or have reduced costs-- See DEMONHUNTER AS A WHOLE) is just too much loaded onto this skill.
Charm, Battle Rush, Glowing, Heal, Damage.
All for 3 momentum on a relatively large range.
Something's gotta go, and I think Battle Rush (and subsequently Worn Out) needs to get kicked.
I've recently whipped up a bunch of cosmetics, both from ones I've wanted to make and from people's suggestions. The file below includes the following:
*Bandages (Head and limbs).
*Prayer beads (Neck and wrists).
*A beast headress, fully recolorable (Teeth, eyes and the pelt itself).
*A blank head without eyes, mouth, or other details.
*Two earrings.
*A fully recolorable pair of glasses (Frame and each individual lens).
*Ten halos with four of them being broken ones.
*Three haoris (Blank, half-black and checkered).
*A hood but instead of it being up, it is down.
*Four new horns (Massive goat, stumps, Hellboy-esque and ibex).
*A pipe and cigarrete.
*A flower crown and a flower mask (Disk and petals can be individually recolored on the latter).
*A popped collar cape.
*A fully recolorable prosthetic pack (Arms and legs).
*Two scientist coats, heavily inspired by Roxy Lalonde's.
*Three skull mask designs (Deer, bird and wolf).
*Two full-face masks (Blank and detailed, with the latter being akin to Amon's mask from Korra).
Originally, this pack was going to have a lot more cosmetics, but due to my energy depleting almost completely, I've decided to send in the ones that are done. In the future, I might be able to send the other cosmetics that still need to be made.
Currently using Twin Shot with a vampiric weapon does work as you'd expect, healing for 10% of the damage dealt: However if you critically hit, it still only heals for the base damage rather than the critical damage. This behavior is not shared with any other ability or basic attack that I've seen so far.