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  2 CHAINZ, er, tails
Posted by: caliaca - 06-23-2024, 02:57 AM - Forum: Approved Characters - Replies (1)

BYOND Key - PlayersDownInHell
Character Name: Isabella
Request Type - Character Appearance

I wanna play a 2 tailed felidae. We have some lore support for this in the fact that inter breeding between races have passed down small, secondary traits before. This is pretty much it, just 2 tails.

It's mostly to support a playby: https://cdn.discordapp.com/attachments/1...878f2b4d2b&

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  Change Bone Binds to make sense.
Posted by: Mikuel - 06-22-2024, 07:44 AM - Forum: Suggestions - Replies (3)

Okay so... With the tome parts being a thing now, I started taking a look into them... And one specifically got my attention. The bone binds:

+3 Weight, +5 Critical, Upon casting a Huggessoan spell, if any enemies are in 2 Range, the bones rattle and attempt to inflict Fear them for 2 rounds. [1 round CD]

Now, it doesn't seem bad at first glance but lets go into the issue: Critical boost for tomes has two uses: Basic attacks and any mutation shenanigans.


WHY does the part that has effect to interact with huggessoan spells also increase your critical rate when that does nothing for the hugge?

Sorry for putting this bluntly, writer is tad sick. Feel free to ignore the topic or enlighten me of uses for this part.

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  toggleable obedience
Posted by: FatherCrixius - 06-22-2024, 04:23 AM - Forum: Balance Fu - No Replies

give spiritual tattoo : obedience the toggleable passive treatment

this would be cool and let you do cool things less obtrusively mechanics wise; such as shapeshifter avoiding specific transformations (without making it 0 friendship) or youkai that will auto unsummon / uninstall on the end of turns.

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  [v2.87 v3] Various ranger bugs
Posted by: AkaInuHime - 06-21-2024, 08:43 AM - Forum: Bug Reports - Replies (1)

[Image: 2mh0ze.png]
You can use annorum wind runner to get into walls. It doesn't seem to check collision with terrain or enemies at the final tile when using it, like you'd expect compared to how sidecut works.

Also, forest fiend's description says it lets you target a tile, but it doesn't actually let you use it on a tile without an enemy on it (which would be useful for destroying plants like cherry blossom, as well as lining up the annorum aoe to hit multiple targets).
(Also, the annorum version doesn't display a circle when you're selecting where to aim it, only a single tile. Not strictly a bug, but it seems off compared to how, for example, charge mind rye shows the full aoe area).

Using frigid arrow on an ally standing on a rain trap damages them.

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  Character - Request for Transformation
Posted by: owarinohebi - 06-20-2024, 04:34 PM - Forum: Approved Characters - Replies (1)

Applicable BYOND Key - Mizutsunes
Character Name - Tatsuya Nakahara
Request Type - Skill Interpretation
Request Details - ONLY when character in question is using the Hexer Class . The idea is basically an interpretation of the Death Knighting ability. Instead of filling the individual purely with malevolent spirits, it fills him with all of the negative, "Feral" rage he has in him, and manifests in the form of Darkened Armor. Character Race remains Hyattr, though only Character Appearance (and height, standing up to 6'5 in this form instead of 5'5) actually changes (displayed by icon changing and Orb of Illusion). Character is put in a Frenzied/Berserked state (RP only, no mechanics involved), but can be taken out of it if anger is quelled, or character is killed or rendered unconscious. Upon character reaching 0 HP (in a PVP fight obviously) in this state, the transformation ends, the character is rendered unconscious, and returns to normal. Out of combat, this gives no extra abilities other than what spells he has/Death Knighting provides. Sentience still (mostly) remains, though within form, character is continuously communicating through deep snarls and growls instead of words.
Specific Request - Character Enrage/Berserking state interpretation of Death Knighting that is allowed to be displayed out of combat.
Reason why you are making this request (if applicable) - I just wanted to play around with a different interpretation of Death Knighting! Wasn't sure if it was able to be done without an application, so I threw one in as a just in case measure.
Roleplay & Lore supporting your request - Hexers deal with negative emotions as well as dark spirits. I thought it would be fun toying with the whole negative emotion aspect of Hexing.

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  shapeshifter again lmao
Posted by: FatherCrixius - 06-20-2024, 02:24 PM - Forum: Bug Reports - No Replies

[Image: yFt7PGo.png?ex=66758c95&is=66743b15&hm=8...77b1863fa&]

Phase fang is not refunding the 1M it used to on v2.88v5. I believe one of the solblader changes caused this, as it was still working not too long after Sol appeared on test ser.

[Image: u4KO9Ly.png?ex=66758c95&is=66743b15&hm=f...&height=96]
[Image: GPYQ7cy.png?ex=66758c95&is=66743b15&hm=e...&height=36]
[Image: 5xDZdjc.png?ex=66758c95&is=66743b15&hm=1...&height=50]

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  [2.88v5] No One Liked That (Church Faithful Inquiry)
Posted by: Rendar - 06-20-2024, 03:23 AM - Forum: Bug Reports - Replies (2)

Ray, please don't murder me.

From testing, the Church Faithful set seems to interact with heal-tag spells in a.... very strange way.

Church Faithful Elf
Light ATK - 77
SAN 45
121 SWA
System: Debug: Total Power for Graft / Zerotrain was 245.15.
Ren Brown recovered 290 HP.

Without Church Faithful Elf
78 Light attack
45 San
120 SWA
System: Debug: Total Power for Graft / Zerotrain was 223.
Ren Brown recovered 268 HP.

The Order of Operations seems to be

(SWA(120/121)+Rank Pow (25) * Church Faithful (1.15) + (Other (Light Attack and Sanctity due to Elf).

I'm not saying that Elf Sanctity should be inside the 1.15 bracket, because good lord please do not make elf healers any better than they already are, but uh.. I feel like Light Attack should at the very least, be getting the 1.15 modifier to it? Because as-is, I'm putting 2 item slots onto a build to get a 21.9 increase to a heal, rather than what should probably be 33.45.

Church Faithful
(121+25) *1.15 + (77+45) = 289.9 Which is Close Enough to the 290 it healed.
Edit: This still doesn't actually make sense, because Halo + Crucifix is +4 power to mercalan spells. Which. Just. Isn't here.)

Non Church Faithful
(120+25) + (78+45) = 268

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  [2.87v3] Battle Field Limitations
Posted by: Rendar - 06-20-2024, 02:15 AM - Forum: Bug Reports - Replies (1)

For some reason, the battlefield Ring in the Vale keeps losing the ability to access the Max Parties tab in the modifier menu. It just. Poofs. Even without people touching the battlering all day.

Which means that groups of 2 people cannot use it, and only a full set of 4 parties can activate it.

I wish I could give more details, but this has been something that's been happening at seemingly random for the past few months.

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  Multiple Parry skills (or how stalemate prevents holy shield)
Posted by: matthewmwps - 06-19-2024, 12:42 AM - Forum: Balance Fu - Replies (5)

To give a simple TL;DR before the post even begins:
If you have two parries, the lower priority parry should be allowed to activate for attacks which don't apply to the higher one.

For the more detailed explanation:

My understanding (from a small talk with others mind you so take with a grain of salt) is that parry skills have a priority system.

If you have multiple, the game will always default to the highest one. If you have stalemate for example and know no pain, stalemate will always be the parry the game uses due to its higher priority.

This prevents multiple DR skills stacking on each other to make a high damage move essentially become zero.

But the system doesn't care about conditions. It always uses the higher priority.

So if you're attacked by a weapon that KNP applies to but stalemate doesn't, it doesn't matter. KNP is completely ignored over stalemate.

I think in those circumstances, the other parry should be able to attempt a proc. This would apply especially to something like holy shield, which is omi-dimensional. Should you have stalemate equipped, holy shield will never apply it's parry even if you're attacked from the back.

Obviously if the higher one has the conditions needed and fails its chance (i.e. stalemate CAN parry the attack but does hit the percent chance) it shouldn't look for other parry skills.

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  Klaus Handdonwerk - Playable "Zombie"
Posted by: MarktheUnlucky - 06-18-2024, 04:59 PM - Forum: Denied Applications - Replies (1)

Applicable BYOND Key - Nobleed
Character Name - Klaus Handdonwerk
Request Type - Character Transformation
Request Details -  Merging together the dead and the living in a synchronious amalgamation of flesh, steel, and corruption.
Specific Request - Re-Evaluation of application due to using the wrong channel.



Concept and Original Draft

Klaus was a Shaitan Hexer that used spirits to further himself, making a deal with 5 Black Pages for the promise of power. This, in turn allowed him to manifest the Death Knight Armor alongside hating on the Glykin(now Serpentkind) extremely. This would've been a very good deal on Klaus's end, as this meant that he can just distance himself from Serpentkind and not have to deal with the consequences and reap the benefit of having more power to himself. Though, that is until the Watcher came. In the intense battle that follows Hecatoncheires' march to Geladyne's walls and as the dust settles and the living armor has been defeated, Klaus was left to die in the ravine beside where the battle took place. And as he slowly succumbed to his wounds, there was only one thought in his mind. He didn't want to die.

As Klaus was in his Death Knight form, the Spirits did not leave Klaus. He was truly a host for these 5 Spirits... And as an act of malicious compliance to pursue the impulses on what these spirits drive on, and the specific scenario of negative energy of having a gigantic suit of living armor walk up to Geladyne's walls, it was a perfect situation for these Spirits to Hijack the body of their host. And they did. That night, the physical, mental, and spiritual bodies of this Shaitan was changed for a singular purpose, To continue on. To Live.
And now, Klaus lives on as a Monstrous Abomination. Possessed in his own body, He continues to march. Not daring to return to Geladyne for the shame that he now has to bear. To steal from his own people to continue to live. This singular wish to not die is what is driving this Monstrosity to live.

(Original Application: https://neus-projects.net/forums/showthr...?tid=11123)
I mistakenly used Event-Applications instead of Character-Applications due to miscommunication on my part.


Appearance(Since this is a Transformation Application)
Klaus's appearance would be monstrous of course. His transformation stemmed from merging his body with his death knight armor, and due to the possibility of broken bones, his skin would be reinforced with a material like his carapace or the magical manifested metal that the death knight armor comes along with. I'll attach a quickly drawn sketch using Mahoraga as a base. But all in all, he still has normal sight and perception albeit a little hindered due to the several spirits that may or may not interfere with it. I would ask that speech is not hindered, though. I want to make him able to communicate, even if he is transformed and strongly possessed, he is still a man.


Reason why you are making this request (if applicable)
  • "ENOUGH BATTLES! I WANT A WAR WITHIN MYSELF THAT WILL EITHER KILL ME OR SET ME FREE!"
Roleplay & Lore supporting your request
  • (Can spirits take over?) All types of possession run that risk, yes, Installing Youkai included. And it's close, but not extremely, because a 'real' possession means bending your will to the possesser, which you don't do when you Death Knight.

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