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  Wall'd
Posted by: Mivereous - 11-13-2014, 04:54 PM - Forum: Bug Reports - Replies (1)

"411-L-411"' Wrote:Mmkay so, it's training day in the arena -- A lot of people are grinding their asses off, I am one of those said people. So my character is a hyattr, and I am spamming the so-hated fire breath + channel destruction + dragon hover combo, and I accidentally landed on-top of a freaking wall.

[Image: a980108a8a.jpg]

And when I tried to reproduce the bug on another wall, here it is.

[Image: 5704e62b11.jpg]

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  Slow on the Quick Draw
Posted by: Mivereous - 11-13-2014, 04:53 PM - Forum: Bug Reports - Replies (5)

"Joseph Jostar"' Wrote:Seems like Quick-Draw doesn't activate if a round passes after you've prepared it.
[Image: 13b6a3181764c0f231ea983b0c6ad64a.png]
In the screenshot there, you can see that 40 damage is Hidden Cut as I use Sheath Sword, but when the Jammer attacks in the next round I don't get the Quick-Draw attack. Assuming it's a bug since the skill text specifically states it'll last until YOUR next turn. I've tested it a few different times, and it always seems to happen if the round ends before it's spent, so I'm assuming it has something to do with how statuses and such are ticked down.


I think that may have something to do with the poison damage they took.

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  This Is Draining
Posted by: Mivereous - 11-13-2014, 04:49 PM - Forum: Bug Reports - Replies (4)

Life Drain's initial hit of battle takes the full 10% of enemy's max HP, regardless of the user's WIL.

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  Empty Core Battles
Posted by: Mivereous - 11-13-2014, 04:48 PM - Forum: Bug Reports - No Replies

I couldn't find the old topic on this, but sometimes battles will have no monsters in them. Everyone ending or taking their turn allows the battle to end, and the party will not gain EXP or items of course, but this is troublesome when it happens to the Level 58 Spatial Core fight, and you do not get a retry attempt. It's happened on three separate occasions to myself, if only counting Spatial Core fights.


"Rendar"' Wrote:This seems to be an issue whenever you enter a fight right as Iahsus changes. It forces there to be no monsters. I've seen it happen on a dozen different occasions.

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  Two Fists, One Hand
Posted by: Mivereous - 11-13-2014, 04:44 PM - Forum: Bug Reports - Replies (3)

When going up against more than one Corpse Hand, only the last hand that uses Restrain keeps a hold on you, which means the first one to do it is back to evading insanely when the second one grabs on.

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  Instanced Inn Rooms
Posted by: LadyLightning - 11-13-2014, 04:42 PM - Forum: Suggestions - Replies (6)

Suggestion brought about by the following thread: http://neus-projects.net/phpBB3/viewtopi...8&t=62

Perhaps there could be an instanced housing area in Cellsvich, where you would enter the Artist's Auberge
and then speak with the innkeep to rent a room that's saved and persistent.

Each character slot on each key would have their own room, and for a fee of 500 murai, that room would
be accessible for a month of in-world time (roughly four days in real-time). During that time, you could
enter and leave the room for free, by a staircase at the end of the hall in the Artist's Auberge.

If you want to invite other characters to your room, you would do so by climbing the stairwell while in a
party. All characters in the party would be placed into the leader's room, and could visit, open containers
and doors, and generally do whatever can be done in an Asagorian house.

Notable differences from donation-based Asagorian houses would exist, however, to make sure they're
still a thing people might want to buy.

Some things of note!
1.) The map would be one-fourth the width and height of an Asagorian house.

2.) It would have space for only one-fourth as much furniture. That's 50 slots.

3.) You would ~not~ be allowed to place Extra Levels in your inn room.

4.) You ~would~ be allowed to place Fun-o-Grams and Custom Battlefields in your inn room, but they
would take up 10 furniture slots each.

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  [FONT] tag, please!
Posted by: LadyLightning - 11-13-2014, 04:20 PM - Forum: Fruity Rumpus General - Replies (3)

We need a [FONT] tag for the forums here, like we had at the other one.

Being able to change the font in your post is very useful, for posting on
both the In-Character forums and the Suggestions forum, for different
reasons.

In-Character, different fonts are often used to denote different styles. I
loved using Brush Script for Brynn's written messages, because I feel like,
as a 300 year old vampire, she'd have a very 'classical' way of things, and
that shows in her handwriting.

On the Suggestions forum, I often liked to use a fixed-width font such as
Courier New when arranging growth sets, as that lets me use spacebars
to format my text and make sure everything lines up in an easy-to-read
manner.

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  Double Turn still present
Posted by: iDarkCara - 11-13-2014, 04:19 PM - Forum: Bug Reports - Replies (1)

Code:
--- ROUND 5 ---
--- ROUND 5 ---
Resist! The Common Scholar takes 61 Fire damage.
Resist! The Common Scholar takes 61 Fire damage.


Firespitter Explody still causing double turn.

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  Sneaking, Monsters, and you!
Posted by: Ryu-Kazuki - 11-13-2014, 03:53 PM - Forum: Bug Reports - Replies (2)

Sneaking makes monsters unaware of you if they are melee based and you're not standing next to them, but if they're a mage like Shamans, or have ranged attacks they still attack you even when you're a few squares away. Even Gorgon's Run Down can still get you if you're on line with them.

So basically, you're not 100% undetected.

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  Boss EXP
Posted by: Chaos - 11-13-2014, 03:33 PM - Forum: Bug Reports - Replies (5)

Despite the new changes in EXP that monsters give, Dungeon Bosses (Gigas Rex, at least) still use the old EXP formula.

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