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Fire Altars and YOU |
Posted by: Rendar - 11-22-2014, 03:13 AM - Forum: Suggestions
- Replies (2)
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Can we have Fire Altars not toss players on the fire tiles at the start of combat. Let alone a big clump of them. For certain people with low HP *cough* Liches *cough* This takes like 1/5th or 1/4th of their HP away at end-game.
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Useless Windows |
Posted by: Rendar - 11-22-2014, 03:06 AM - Forum: Bug Reports
- Replies (4)
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Can we get the Inventory Window/other windows to be pop-ups? As it is now, if you get bugged with a window that stays forcibly open, it sticks there until you relog. Heck, they stick through some relogs.
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REQUEST: Couches |
Posted by: Ninjahzzzz - 11-22-2014, 03:00 AM - Forum: Submissions
- Replies (2)
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So yeah...Nothing much,but if we could get couches that face the other three directions,that'd be kinda nice.....I dont care if it's just rotating the sprites of the current ones,But it'd be nice to not have living rooms be just all against the north wall.
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Verglas |
Posted by: PantherPrincess - 11-21-2014, 11:06 PM - Forum: Suggestions
- Replies (6)
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Okay so I can see why Icicle Spear would cost 42 FP due to the +50 bonus damage making it on an invocations level but I don't get why Crawling Spikes and Expanding Ice are also 42 FP. They have half the bonus damage of Icicle Spear as well as the invocations and on top of that Expanding Ice does 50% less damage on the 2nd use. I just don't see why their FP cost would be on that level they are not on par with invocations. I think they should be somewhere between 25 FP - 30 FP the max for the damage that they do.
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New rule regarding crime |
Posted by: Ryu-Kazuki - 11-21-2014, 07:40 PM - Forum: General Discussion
- Replies (5)
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After a series of events, and problems I've seen in game so far (mostly in town), a reminder, and more of a "this is a rule, don't forget it" has to be put in place because people seem to get out of hand a lot. The GMs had a discussion on Skype, and since Chaos is in charge of the guard section, we asked for his opinion, the result was unanimous. Therefor, this is to be taken into consideration and will be added as a rule, which means it will be on the wiki.
Basically this is a reminder to people, though. PC guards can't always be on all the time, we have lives, some people are in school, etc.
If Dev has anything to say about this, it's all his final judgement.
Written by me:
Revised & Paraphrased by Sly:
Quote:It's considered metagaming to commit heinous crimes within towns, in plain sight.
This is because towns are (within roleplay) well-guarded and to commit obvious crimes would definitely alert their attention and to act as if they don't exist is simply bad roleplay.
Things that would be considered heinous crimes would typically be things that cause a large commotion such as acts of violence, forcing someone against their will, etc.
In addition, don't spar in towns, in plain sight either. Just because it's agreed upon, does not mean the guards are okay with you doing that, take your friendly fights outside or in private where civilians won't be bothered.
tl;dr Just because a PC guard isn't online, doesn't mean you should ignore the existence of guards. Small crimes that you can easily get away with are fine, but if you commit a big crime and get away, you're most likely going to become a wanted criminal and will need a good disguise to get around without anyone finding out.
Logically guards still exist even if they aren't online. The Guard in Blue pretty much becomes an NPC who stands opposite of Air and assisting her in Entry Control when I'm not on. Just because you don't see her, doesn't mean she isn't there or patrolling around the city (and if you need to, contact me and I'll get on her); but that's just an example of my point. Guards can't always be PCly on, but they still exist and if you need one, contact them.
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Non-Iron Ore Customization Parts |
Posted by: Sawrock - 11-21-2014, 05:34 PM - Forum: Suggestions
- Replies (6)
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Carapace: +1 Power, +1 Weight
Rockdirt: +2 Hit, +1 Weight
Artic Gold: +2 Critical, -2 Hit
Galdric Ore: +2 Hit, -1 Weight
Magmic: +1 Power, -2 Critical
Etherium: +3 FP, -3 Durability
Orichialum: -1 Power, +4 Power vs. higher level enemies
Coral: +2 Crit, -1 Power
Customization parts should have minor changes to weapon stats, based off of the ore they're used from. Here are my ideas for such. I couldn't think of a good negative effect for Coral, also, so if anyone could think of one, I'd appreciate it.
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Useless weapons |
Posted by: Lolzytripd - 11-21-2014, 02:26 PM - Forum: Suggestions
- Replies (7)
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every single weapon that does up to 10 bonus damage based on will is useless.
my suggestion
make their damage scale 50% will no cap
these worked in sl1 because you could stack 5-9 of these on a sword
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Axes and Axe skills |
Posted by: Lolzytripd - 11-21-2014, 02:25 PM - Forum: Suggestions
- Replies (2)
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1) Mad chop
can this be an auto hit again reasons
a) damage is mediocre now
b) rapid kick has it
c) the spear move still has it
2)Sweeper axe
Can we get this to modifiy all skills done with it??
3)roundtrip
can this get better scaling
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Player dungeons |
Posted by: Sarinpa1 - 11-21-2014, 09:32 AM - Forum: Suggestions
- Replies (19)
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I already suggested this on the old forums and I'd like to bump the idea.
The gist of it is that let's say a special discer, or something along the lines would add another set of tools to the house owner, giving them the ability to spawn monsters/trigger monster encounters for visitors in their home. Why, you ask? Not only that this would be an amazing tool for player-made events, it would also open up many other RP opportunities, otherwise impossible in the current systém where only possible combat with monsters is in dungeons, or in the arena.
Before anything about possible exploiting for gear/exp/murai is said, such rewards are completely unnecesary, as the main point of this is RP.
With this, one could prepare. .. let's say, a nice event where a group would go attack a tower of a mad wizard/scientist. . . assault on locations with hired goons for protection. . .but also custom dungeons. As we already have furniture you can store items in, one could even organize a nice dungeon with a reward in the end. . . .
Handy but UNNECESARY tools would be :
Possibility to send a house/floor wide message - For narration
Additional options such as level, miniboss status and such on monster roster. . .
Tiles that would trigger said encounters and modifiable percentage of likelyhood of triggering. . .
And surely many more.
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Arbale- what..? |
Posted by: Rendar - 11-21-2014, 07:00 AM - Forum: Bug Reports
- Replies (3)
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Arbalests in the Arena have a fun habit of using GUNS instead of bows. Like one that decided it wanted to use OIL CHAIN then shoot me with a spirit hunter.
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