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  Dark Calling
Posted by: Ranylyn - 01-10-2015, 11:49 PM - Forum: Balance Fu - Replies (2)

THE ISSUE

I am not saying to remove Dark Calling. We need it for obvious reasons. But as it stands now, it completely dicks certain charatcers over. Unless your character is supposed to excel in close range, you're in trouble. If you're a kiter, for example, your entire gimmick and strategy is completely useless. They'll just teleport to you as if it was nothing (they WILL Dark Calling every turn after they use it once) and smack you upside the head for having the gall to play smart.

THE SUGGESTION

Instead of the trigger being "if they don't attack for two rounds," change it to "If they don't MOVE for two rounds." They WILL -ALWAYS- try to move if they CAN reach you and you're not hidden. This would let kiters or longer range characters (Liches in general, MGs, etc) not get completely and utterly screwed by the sheer inescapability.

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  Archers get shafted
Posted by: Lolzytripd - 01-10-2015, 06:34 PM - Forum: Balance Fu - No Replies

Oh thats a bow in your character description, let me equip my spirit mirror.
Oh thats a bow, time to go kensei monk and laugh in your face with my % reduction to your total hit and evade bonuses
Oh you missed with your cannon skill, have fun reloading
Oh you used soulshot and landed a hit, too bad the status lasts a turn, and gives me a 3 turn immunity

Suggestions, Make aerial razor apply on hit status effects
make an item that counters spirit mirror that arbalests can equip ( looking at you ghost hands)
Reduce soulshots immunity duration to 1 turn

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  Trade Bug! Items Gone!
Posted by: Tamaki-Kun - 01-10-2015, 04:11 PM - Forum: Bug Reports - Replies (2)

I was trading my items with someone, My dreamseeker crashed and the Trade menu was closed, When i logged back in almost all my items disappeared, except for exactly 100 of them, If i remember correctly, I had more than 200, And i think i lost all the items i acquired at a certain point, Since all the items(Well, the Equipment items..) were all from a long time ago, The new ones that i had(Equipped and unequipped) Disappeared.... I'm stuck with braver replica as my main weapon now..Please Help, Ceth(Saku Stritos as an allias) is the one that got bugged..

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  Black Beast Bits
Posted by: MakeshiftWalrus - 01-10-2015, 03:03 PM - Forum: Bug Reports - No Replies

In battle, the health indicator seem to shift off to the side when you target a Black Beast with pretty much any skill.
[Image: hAhTr5s.png]
[Image: 44r9vZM.png]

Black Beasts also seem to clip through buildings both in-battle and on the actual map.

[Image: FSyLXKc.png]
As a note, that's not actually a single Black Beast. It's two, but it looks like one long. Still, the legs of the champion Black Beast is clipping through the roof.

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  mechanation arms, and LA trait
Posted by: Lolzytripd - 01-10-2015, 03:54 AM - Forum: Suggestions - Replies (2)

This would be a trait that mechanation could take, This trait would give mechanations the craft recipes to make the following items/

Arcane Saber
Sword. does magical slash damage, only modifications would be blade and guard

Arcane Tomahawk
Axe. magical slash damage Axe head

Arcane Stilleto
Dagger. magical pierce damage. blade only

Arcane Javelin
Spear, magic pierce damage, Head only

Finger buster.
2 shot handgun. Only barrel and rounds

Holo-Tome
Lightning magic damage.


Also the following would be nice

Mechanical modifcation. a legend extention trait that makes normal non undead races count as a member of the Robot/mechanation races, this is expressed with the idea that part of the character is a mechanical replacement. ( IE ROBOT arm.

this trait would allow them to equip the above mentioned weapons

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  Irreparability
Posted by: Blissey - 01-10-2015, 01:20 AM - Forum: Bug Reports - Replies (11)

Somehow the Mage's Guild got a battle scar during one of the Black Beast raids in Dormeho. No one can reach it, so it can't be fixed. I don't doubt it'd be gone whenever the reboot comes around, though, or if it disappears after a while (though I can't confirm the latter).
[Image: vKqBMoA.png]

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  Bot Parts
Posted by: Mivereous - 01-09-2015, 11:15 PM - Forum: Suggestions - Replies (9)

In order to have bots be different in ways, I suggest adding the ability to add parts (Ability, Armor, and Movement) to each bot in order to slightly personalize each one, in much the same manner as weapons. These parts can have special effects, change stats, and be applied in a special tab (similar to the way the Youkai tab shows up when Summoner/Grand Summoner is equipped).


Feedback welcome.


Ability - Changes main function

Standard Core - No changes.

Nerifian Core - Overclock explosion deals Fire damage and leaves behind Cinder tiles for (Bot level/20) rounds; +3 STR, +3 WIL
Turret - Changes damage type to Fire
Medbot - Always heals Burn
Aegis - Changes damage type to Fire


Sylphid Core - Overclock explosion deals Wind damage and pushes enemies back (Bot level/20) tiles; +3 CEL, +3 Move
Turret - Changes damage type to Wind
Medbot - Grants 1 turn +2 Move boost on heal
Aegis - Changes damage type to Wind


Isespian Core - Overclock explosion deals Earth damage and leaves Magnetize LVL 15 on enemies for (Bot level/20) rounds; +3 RES, +3 DEF
Turret - Changes damage type to Earth
Medbot - Always heals Immobilize
Aegis - Changes damage type to Earth


Aquarian Core - Overclock explosion deals Ice damage and leaves behind Ice tiles for (Bot level/20) rounds; +3 DEF, +3 SKI
Turret - Changes damage type to Ice
Medbot - Always heals Slow
Aegis - Changes damage type to Ice


Nature Core - Overclock explosion deals Lightning damage and has a chance to critically affect enemies; +3 CEL, +3 LUC
Turret - Changes damage type to Lightning
Medbot - Heals by Bot WILx2.5
Aegis - Changes damage type to Lightning


Unstable Core - Overclock explosion does .5x or 2x damage to all within range; +5 All Stats; Bots cost additional 5% maintenance
Turret - LUC/2% chance two bullets fired at once without taking more bot HP
Medbot - LUC/2% chance to heal (Bot level/30, minimum of 1) negative statuses on heal
Aegis - LUC/2% chance attacks are countered at half damage


Focused Core - Overclock explosion does Bot WIL damage to enemy FP; +5 WIL, +2 RES
Turret - 1/2 WIL is added to damage
Medbot - Heals by Bot WILx1.5 HP, WILx.5 FP
Aegis - Changes damage type to magic; adds 1/4 WIL to damage


Tracker Core - Overclock explosion leaves Magnetize LVL 30 on enemies for (Bot level/20) rounds; +5 SKI, +3 Move
Turret - Increases Hit by 30
Medbot - Heals add +15 Hit buff
Aegis - Increases Hit by 30


Sacrificial Core - Overclock explosion applies Fear to enemies in range for 1 round; +5 VIT, +2 STR
Turret - 10% of damage dealt added as HP
Medbot - Heals additional +5 HP per enemy on field
Aegis - 10% of damage dealt added as HP


Armor - Changes the hull of the bot

Standard Hull - No changes.


Nerifian Hull - +20% Fire Resistance, -5% Ice Resistance; +3 STR, +2 WIL


Sylphid Hull - +20% Wind Resistance, -5% Earth Resistance; +3 CEL, +2 Move


Isespian Hull - +20% Earth Resistance, -5% Water Resistance; +3 RES, +2 DEF


Aquarian Hull - +20% Water Resistance, -5% Wind Resistance; +3 DEF, +2 SKI


Nature Hull - +20% Lightning Resistance, -5% Fire Resistance; +3 CEL, +2 LUC


Fractured Hull - -15% Water Resistance, +15 Evade; -5 DEF, +2 CEL


Reinforced Hull - +15% Physical Resistance, -10 Evade; +3 DEF, -2 Move


Heated Hull - +20% Ice Resistance, -10% Water Resistance; deals 5 Fire damage to attackers; +4 WIL, +2 RES (At any range, because Armor of Nails)


Spiked Hull - Deals 5 Pierce damage to attackers, 10 damage if unarmed or using Fist weapon(s); +4 DEF, -3 CEL (At any range, because Armor of Nails)


Spherical Hull - +10% Water Resistance; unable to be knocked down if used with Sylph Wheels; +5 CEL, +2 Move


Rubber Hull - +30% Lightning Resistance, -15% Fire Resistance; +2 CEL, +2 DEF



Movement - Changes the pacing of the bot

Standard Wheels - No changes.


Oiled Wheels - Leaves behind Sear tiles after movement; +1 STR, +1 WIL


Wet Wheels - Leaves behind Ice tiles after movement; +1 DEF, +1 SKI


Sylph Wheels - Moves over traps, Ice, and Cinder tiles without effect; +1 CEL, +1 Move


Gripped Wheels - Moves over Ice tiles without effect, cannot be knocked back; +1 RES, +1 DEF


Reactionary Wheels - Cannot be critically hit; +1 CEL, +1 LUC


Grounded Tripod - Takes 0M to get up from knockdown; Move is reduced to 0


Slick Wheels - Attacks that would knockdown now only Knockback 2 tiles; -4 CEL, +3 Move

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  Chimera Enterprises: Hiring
Posted by: catabur - 01-09-2015, 08:56 PM - Forum: laplaceNET - Replies (59)

Sender: chimeraenterpises@l-net.grm

*This has been edited to reflect our current situation.*

After the successful grand opening party, Chimera Enterprises is happy to announce that it is officially hiring*. If you happen to pass a relatively normal application process, you'll be an active member in a friendly and welcoming environment. If you have applied before and been denied, you will not be accepted for any job position except for "Test Subject".

All Departments/General:
Internship - Learn valuable skills that will help you later in life.

Research Department - Mortimer Heathe:
Test Subject** - Be subjected to products that have passed screening.

Marketing - Hiroshi Fukui:
Sales Associate - Help sell our grand line of products.
Sales Promoter - Assist in getting more people interested in buying from us.

Human Resources Department - Rosario Victors:
HR Assistant - Assist the HR director with bettering the workflow and accepting applications.

The application process requires you to bring paperwork describing your mental and physical status. The company has hired a new, trusted doctor to assist in acquiring these medical reports and to possibly double-check them if concerns are raised.

After bringing the medical report to a board member of Chimera Enterprises, please schedule an interview with Rosario Victors.

*Payment will be based on performance.
**A waiver form will have to be filled out beforehand.

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  Marching Band Suggestion
Posted by: Bjarn - 01-09-2015, 01:56 PM - Forum: Suggestions - Replies (1)

Make it so that you can have your theme playing over overworld maps when you switch maps. It's annoying to have to switch my music back on with every new area I enter.

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  Interference Interference
Posted by: Slydria - 01-09-2015, 07:18 AM - Forum: Bug Reports - Replies (2)

The Overcharge effect from Interference Shell does not unsummon any Youkai.

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