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  Spawning during Raids
Posted by: Ryu-Kazuki - 01-14-2015, 10:42 PM - Forum: Bug Reports - Replies (3)

[Image: 5815ac347440f19edd6af5e9d450b4b1.png]

So, it looks like you can spawn on buildings and houses during battle generation.

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  Shell Trigger
Posted by: Rendar - 01-14-2015, 09:21 PM - Forum: Bug Reports - Replies (1)

Shell Trigger lasts for 2 turns, which means that you can only trigger the Spark Drive once every 2 turns, instead of 1/turn. Causes a lot of gross stuff to occur.

This may only occur if it's expended on a CRITPOSTE, or gained through it. Don't know yet.

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  Toggle Bubble-
Posted by: Fern - 01-14-2015, 08:05 PM - Forum: Suggestions - Replies (5)

Short suggestions. I'm not making a wall, don't worry-

Why not make a toggle option for the effects weapons like Ensui or Setsuna give you? It's kind of not fun when people see you surrounded by a bubble and suddenly build up water resistance for example.

And maybe a toggle option for the Redtail racial skills. Might as well suggest a toggle for things in general that give away stuff.

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  Request: Ingredients
Posted by: Soapy - 01-14-2015, 12:42 PM - Forum: laplaceNET - No Replies

From: fireshadow74@l-net.grm

Long story short, I'm an alchemist without a steady supplier. I'm also rich, so let's help eachother out. Payment negotiable.

Ordered by necessity:

Wellwart
Zelegrand Leaf
Yama Blind
Gunpowder
Hidden Violets
Newyen
Pure Water


Reply, PM me, page me (Swirlz of Death), ask in OOC or just find Affluent Alchemist.

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  Faith(less)
Posted by: Soapy - 01-14-2015, 09:01 AM - Forum: Balance Fu - Replies (7)

Quote:I think he said he'd prevent Youkai over your limit from actually being useable in combat.
If this happens, can we have Faith mod affect contract slots again?


Also, Summon Storm is now pretty useless unless you're a Lich.
Should negate the FP cost of Youkai during the first turn they're summoned, since they have a summoning cost and don't fight on the first turn anyway.

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  Out of bullet
Posted by: ardwiz - 01-14-2015, 05:42 AM - Forum: Bug Reports - Replies (9)

To make things short, my chara's main weapon can't shoot multiple times eventhough i'm using gun, it only shoots one round instade. But when i equip it on my sub, it works normally. I've tried changing my gun couple of time, still no luck. i've even tried changing class and equip-unequiping my skill, the bug still there. I don't really know when exactly it's started to happen. Cry
please help

P.S. sorry about my english Sad

Edit: it was solved, but it happened again. and hasn't fixed until right now!

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  Ryemei Crits
Posted by: MegaBlues - 01-14-2015, 03:41 AM - Forum: Bug Reports - Replies (5)

Ryemei seems to be using the old formula for Critical Hits.

A.K.A., full SKI instead of half SKI.

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  Rule Breakers
Posted by: Rockabye - 01-13-2015, 10:13 PM - Forum: Bug Reports - Replies (8)

Ghost arena combatants seem to be able to use any skill on you at any time, regardless of whether or not they meet the conditions. Good examples include but probably are not limited to: Claret Call (can be inflicted even if you were recently unmarked) and Death Gaze (they can use it without you being frightened and/or marked with Claret Call).

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  Magnet Shell Blurgh
Posted by: Rendar - 01-13-2015, 08:59 PM - Forum: Balance Fu - Replies (1)

Bonus: Pulls all Magnetized enemies up to 3 tiles towards the target.

Can magnet shell have this be changed so that its actually more useful because as is you have to hit two different people with your gun, hope they're together, then the bonus shell will do tat. Maybe instead have it mess with that new and improved BW system?

For every ore item you have equipped, the target suffers bonus level/2. So for 6 ore items they'd take 18 or 36 extra bw. The only things that can magnetize atm is golem and mag shell and even then. Is that really worth a bonus shell effect?

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  Spirit Mirror: Duration Decrease
Posted by: MegaBlues - 01-13-2015, 08:55 PM - Forum: Balance Fu - Replies (7)

So, as-is, Spirit Mirrors last 10 rounds. Which, more often than not, is twice the duration of a regular battle.

I suggest to decrease the duration to 3, or so. This would still give it some use, as projectile-users would be forced to avoid attacking and let the user set up, or eat the damage if they want to deal damage right away.

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