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  Faith(less)
Posted by: Soapy - 01-14-2015, 09:01 AM - Forum: Balance Fu - Replies (7)

Quote:I think he said he'd prevent Youkai over your limit from actually being useable in combat.
If this happens, can we have Faith mod affect contract slots again?


Also, Summon Storm is now pretty useless unless you're a Lich.
Should negate the FP cost of Youkai during the first turn they're summoned, since they have a summoning cost and don't fight on the first turn anyway.

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  Out of bullet
Posted by: ardwiz - 01-14-2015, 05:42 AM - Forum: Bug Reports - Replies (9)

To make things short, my chara's main weapon can't shoot multiple times eventhough i'm using gun, it only shoots one round instade. But when i equip it on my sub, it works normally. I've tried changing my gun couple of time, still no luck. i've even tried changing class and equip-unequiping my skill, the bug still there. I don't really know when exactly it's started to happen. Cry
please help

P.S. sorry about my english Sad

Edit: it was solved, but it happened again. and hasn't fixed until right now!

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  Ryemei Crits
Posted by: MegaBlues - 01-14-2015, 03:41 AM - Forum: Bug Reports - Replies (5)

Ryemei seems to be using the old formula for Critical Hits.

A.K.A., full SKI instead of half SKI.

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  Rule Breakers
Posted by: Rockabye - 01-13-2015, 10:13 PM - Forum: Bug Reports - Replies (8)

Ghost arena combatants seem to be able to use any skill on you at any time, regardless of whether or not they meet the conditions. Good examples include but probably are not limited to: Claret Call (can be inflicted even if you were recently unmarked) and Death Gaze (they can use it without you being frightened and/or marked with Claret Call).

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  Magnet Shell Blurgh
Posted by: Rendar - 01-13-2015, 08:59 PM - Forum: Balance Fu - Replies (1)

Bonus: Pulls all Magnetized enemies up to 3 tiles towards the target.

Can magnet shell have this be changed so that its actually more useful because as is you have to hit two different people with your gun, hope they're together, then the bonus shell will do tat. Maybe instead have it mess with that new and improved BW system?

For every ore item you have equipped, the target suffers bonus level/2. So for 6 ore items they'd take 18 or 36 extra bw. The only things that can magnetize atm is golem and mag shell and even then. Is that really worth a bonus shell effect?

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  Spirit Mirror: Duration Decrease
Posted by: MegaBlues - 01-13-2015, 08:55 PM - Forum: Balance Fu - Replies (7)

So, as-is, Spirit Mirrors last 10 rounds. Which, more often than not, is twice the duration of a regular battle.

I suggest to decrease the duration to 3, or so. This would still give it some use, as projectile-users would be forced to avoid attacking and let the user set up, or eat the damage if they want to deal damage right away.

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  Escaping Dormeho
Posted by: Rockabye - 01-13-2015, 08:43 PM - Forum: Suggestions - Replies (12)

Can we use Alga Plumes to escape from Dormeho when it's under attack? Having an ambush happen while you're there as a lowbie who can't fight very well kind of sucks, and it can be very difficult to actually make it out alive under those circumstances.

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  Hexers: Hexes
Posted by: MegaBlues - 01-13-2015, 08:42 PM - Forum: Bug Reports - Replies (2)

If someone is inflicted with a Status Effect not caused by you, you can't target them with a Hex.

If this is purposeful, it should be noted in the Hex descriptions.

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  innate Ideas
Posted by: Lolzytripd - 01-13-2015, 06:35 PM - Forum: Suggestions - Replies (2)

innate passives that did the following

Engineers repair more item durability after a fight
Void assassins having 7m on a back attack
Kensei starting fights with swords sheathed.
Bk having blackwind for the first round
Monk starting with some additional Ki based on rank
Verglas starting on an ice tile.

basically stuff like this.

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  Natural Skills
Posted by: Chaos - 01-13-2015, 02:31 PM - Forum: Suggestions - Replies (11)

I'm sure that everyone has noticed that every single class around only has skills for combat; non-combat skills are an issue when everyone and their mothers can simply swap around their class to effectively act as a Master of All Trades. Here's a method to get past that:

Natural Skills

In this, a 'Natural Skill' is a special type of skill that would be found in Promotion Classes. These skills grant functions not normally found in the class, non-combat benefits, and what have you. These skills apply their effects regardless of whether the class is equipped or not. They also only have 1 Rank each.

However, in order to get these Natural Skills, you must obtain Natural Skill Points (NSP). Here's how they work:
1. You obtain 1 NSP at Character Levels 20, 40 and 60
2. NSP is universal; if you have 3 NSP, for example, they can be applied to any given promotion class, regardless of their Class Level
3. Once you spend an NSP for a natural skill, that point can't be used anywhere else (I.e. If you have 3 points and spend 2 in Lantern Bearer, you won't get those 2 points in Evoker, Black Knight or any other class)
4. You can reset NSP by using a Fruit of Forgetfulness
5. Your NSP is not reset by Legend Extension, nor do you gain additional NSP from reaching levels 20/40/60 after LEing; you only get them the first time around

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