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  [Board + laplaceNET] Haemin Domain Stage Open for Rent!
Posted by: Blissey - 02-05-2015, 01:27 PM - Forum: Sigrogana - No Replies

On the Cellsvich Notice Board and in a laplaceNET request (without the image, of course) resides an advertisement for something. . .

Attention all performers!

Doctor Mavis Haemin harbors a runway stage below her house, and she is renting it out!

Below is an image of the stage in question; rather opulent in its design, with ample space for performers and spectators alike. There also seems to be a table with food, and behind those curtains is possibly a back stage with dressing rooms for preparation.

[Image: BtFTUQh.png?1]

Originally specially made for a fashion show contest Doctor Haemin had planned in the past – but was ultimately scratched due to the amount of time is needed to be placed into her career --, this stage is now open to almost everyone who will abide to the rules, fill out the application, pay the fee, and most importantly, actually perform!

To rent this space out, please fill out the form below and send it to drhaemin@l-net.grm, or place it within her mailbox at her home and office, Sana Medical Center A.K.A. the Haemin Domain, located in the Cellsvich Peaceful Forest (the mailbox is there, this also means to P.M. directly with the form below or send it to me via Skype which is catastrophecupcakes). The fee to rent this place out is one thousand Murai per use, and if an extension of rent would take place, five hundred Murai would be charged. Any and all commerce you make from your performance will be yours in its entirety, and Doctor Haemin will never ask you for further compensation than the rent/extension fee (also if you damage the stage or her home in any way – whether accident or not --, she’ll ask for compensation, but it usually repairs itself anyway).

Name of Applicant(s):
Type of Performance (please be specific, as not all will be accepted dependent on the laws of the land, etc.):
Solo Performance or Group performance?:
Name of Performance/Group:
When would you like to rent this space? (Input full OOC time, this includes Month, Date, Year, Time Zone):
Any special requests and/or comments?:

Please be conscious that this application is also a legally binding contract. Failure to issue payment for renting this space and/or for damaging it, its affiliated area, and the items within that were there to begin with, will be taken up with the Empire's Legal system for compensation.


A few rules to mind:
  • Any and all performances involving the Void will be automatically denied due to the rising severity of Void Poisoning that blights the land. There will be no exceptions.
  • Please respect the sanctity to the Haemin Domain, as this is not only Doctor Haemin’s working place, but her home as well. There will be no littering of any kind and no weapons during performances. There will be no usage of magic in the Haemin Domain unless a part of the performance in question. There will be no pugnacity, no “spars”, and absolutely no squalid and/or sordid behavior.
  • There will be no interruption of performances. Those who are brazen in their audience seat or away from it will be expelled from the show and premises.
  • Rules are subject to change as the Domain Owner (see: Doctor Mavis Haemin) sees fit.
  • Please keep all performances tasteful.

Thank you!

OOC Information:

Please note that, dependent on the time, performances may or may not be delayed or postponed due to the sole fact that time zones sometimes don’t coincide.
Also please note that I won’t have to be online for the stage to be used, as performers will be given a key (and then of course the door would be changed for new keys after their lease is up).
Also please don’t post below in this topic unless you want to bump it for some reason. You can just P.M. the form or send it to me via Skype.

Thanks.

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  Murai Stacks and other Stacks
Posted by: Sawrock - 02-05-2015, 01:01 AM - Forum: Suggestions - Replies (2)

Can we have stackable items be able to be separated? I can name a use for it off the top of my head: When I'm carrying five sharpening stones, and I put one on a display-furniture item, it takes my whole stack. In addition, could we have murai be item-ized-able? A character I have can't ICly go to the bank, so I'd prefer- to better fit in IC- if he could store his murai in his house.

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  Useless Furniture
Posted by: Rendar - 02-04-2015, 10:16 PM - Forum: Suggestions - Replies (2)

Can we have furniture be changed from ALCHEMY skill crafting to WOODWORKING. It makes more sense for me to build a wooden bed with my carpentry skills rather than my knowledge of mixing reagents together to form a magical healing potion.

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  Duelist Tweaks
Posted by: Jay - 02-04-2015, 08:25 PM - Forum: Balance Fu - Replies (4)

As I was fiddling with the new daggers and thinking on the weapon variety thread, I came to some conclusion that Duelists are essentially the 'weapon experts' of SL2. Which means that some of their mundane tactics, like Repel, should probably continue the same idea of zero weapon discrimination. Touching upon the in-character logic is simple enough, but I think adjusting the following skills would promote more synergies and less popular weapons. And hopefully this 'motif' becomes a habit, so Dev doesn't have to set a quota for X many axe skills, X many spears skills, etcetera.

1) Removing the sword restriction for sidecut. It's a simple maneuver that not even daggers can currently make use of. It wouldn't hurt to share that love with other weapon types.
2) Removing the sword restriction for Lau'dela. It'd be feasible and fair to stay this can be restricted to martial weapons (sword, spear, axe, daggers) only, since the description describes the maneuver as a slash.
3) Removing the sword restriction for Crystal Rose. Probably applying the same treatment as Lau'dela, since it's using the 'edge' of your weapon to pull off.

I'll stop there and see where this thread goes.

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  Charge Mind: Revamped
Posted by: Chaos - 02-04-2015, 06:42 PM - Forum: Suggestions - Replies (11)

Since I've already stated my opinion about CM with a certain Survey, I'll go ahead and get to the content:

Quote:Charge Mind
(Costs 20 FP and 3M)

For 2 Rounds, the next three Mage or Evoker spells you cast gain a cumulative +50% damage bonus. However, you cannot cast the same spell more than once while Charge Mind is active, and if you cast a non-Mage/Evoker spell, Charge Mind will end prematurely. (You can still prepare Invocations normally while under Charge Mind)

Rank 1: Learn skill
How this skill works is like so:

Turn 1: Evoker casts Charge Mind, then casts Ryemei at 1.5x damage
Turn 2: Evoker casts Air Pressure at 2.0x damage, then casts Magaisendo for 2.5x damage (Charge Mind ends, since the third spell was cast)

This change can be implemented with no system-forced SP upheavals, and as for the benefits:

1. It allows Evokers to tap into Mage spells without sacrificing efficiency
2. Maintains Evoker's straightforward nature while making Charge Mind much less predictable and providing room for strategy
3. Doesn't ruin Evoker's damage potential, but delays it just enough to give the opponent a chance to respond
4. Etc.

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  Dagger Qualities
Posted by: Ardratz - 02-04-2015, 03:29 PM - Forum: Bug Reports - Replies (7)

For some reason my metalworking skill is 1 less when it comes to daggers when compared to other weapons, like swords. After a quick talent respec to see what it got benefits from, it looks like daggers are not getting the +1 crafting boost from blade expertise.

[Image: hfO8KEu.png] [Image: InAZ9EA.png]

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  Barrel Trouble
Posted by: Rendar - 02-04-2015, 07:36 AM - Forum: Bug Reports - Replies (11)

Items in houses in which you can store gear cannot be, at all, used. Nothing can be stored within their confines.

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  SL2 Version 1.13
Posted by: Neus - 02-04-2015, 07:01 AM - Forum: Announcements - No Replies

[float=left][Image: talkav_128.png][/float] 1.13 is now upon us! This is a relatively calm update before next weeks, which I intend to possibly (maybe) potentially have a new promoted class in it (maybe?). It features several things, all of which you can read about below, but I will not go into particular detail about because it's all right there and rather short, so get to reading!

1.13
Castle Dungeon Revamp - The Castle dungeon theme has been revamped to feature more complicated room designs and be more visually appealing to the exploring adventurer.
Dagger Crafting - You can now craft 8 different Dagger weapons at a forge. The recipes can be purchased from existing recipe books. (More to come when we get some new items added.)
New Page - A new page type, the Storm Page, has been added. This page will affect spells of the Weather domain similar to other pages.
Snowmen - You can now create snowmen out of various piles of snow around Lispool.
Adjusted - Random dungeons now get larger and larger in size the more floors down you go.
Adjusted - Adjusted the spawn rates of monsters in random and permanent dungeons. Previously, the spawn rate was rather high, especially for permanent dungeons. The new rate should make exploring a bit more easy to manage. Furthermore, the minimum and maximum number of enemies increases the deeper you go into a dungeon.
Adjusted - When affected by a knockback effect, the Corpse Hand's Restrain effect will now instantly end.
* Bug Fixes
- Prescribed potions now correctly heal for a percentage of the target's HP.
- Fixed a bug where having multiple shop stalls could cause shopkeepers to be stolen by void thieves.
- Fixed several exploitative bugs. As a reminder, if you find a bug that gives you a noticably unfair advantage and you do not report it, you are an exploiter, and exploiters often end up banned from the game. On the flip side, people who report bugs of this nature are often rewarded, so please contact me in private (either via pager of PM) if you ever discover one of these issues.

Click here to learn how to install and play the game!
Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more!

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  [Tactician] "This is it!"
Posted by: Rendar - 02-04-2015, 05:27 AM - Forum: Suggestions - Replies (4)

"It's time for an all out attack!"

Let's add some sort of skill for tacticians who've supported their allies properly to deal massive damage.

Once you've reached S rank, you can activate the skill. In a Circle 6 area within 5 that contains you and atleast 1 other ally, you deal Nth type unresistable damage to the enemy. For every ally extra in the area, you deal an extra Their LVL more damage. For every extra rank above S you have, you deal 25% more.

This will take a heavy FP cost on you.

Other possibilities is their HIGHEST stat, added on to yours, and then onto theres. Unresistable of course. It's meant to do a lot of damage for a heavy cost.

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  [Suggestion] Combination Attacks
Posted by: GameMaster85 - 02-04-2015, 04:45 AM - Forum: Suggestions - Replies (2)

This has been my wet dream for a while now, but I've been recently been playing a lot of X-Edge, and this idea is inspired from it. Granted, this will probably never happen due to the amount of possible effects and combinations there are, as well as balance issues, but here we go.

The suggestion is basic but large at the same time. Have a Battle Trait that allows you to -set up- a combination attack. This takes up six momentum, and grants you the chance to do a combination attack. There are extremely specific requirements for each base class, and the attack can only be done if two or more players do the -set up- and meet all the requirements for their base class. Once the setup is complete, If the requirements are met by the time the second player initiates the set-up move, it happens. The attack itself can either be a generic super-move for the person who started the combination attack, or an actual combo-attack if both classes are compatible. This specific move will apply depending on the base class of the user's main-class, so a Kensei or Ghost main-classer will have the same requirements and combo-attack.

This attack, if requirements are met and the chances (if any) are fulfilled, can be the most devastating if not prepared for, and are mainly used to turn the tide of battles. They shouldn't have enough damage so that they instantly kill people, but enough damage to be scary for even a tank. However, the requirements are strict enough that not only do you need a full turn to set up the actual attack, but several turns to actually meet the requirements.

Also, please bare in mind I'm new to the game, so systems aren't my thing. Please discuss and fix any issues with anything on my suggestion openly, as well as suggest better ways of dealing with requirements and even the whole idea itself.


Example Moves and Requirements: ( Not a complete list... yet. )

Duelist: Target one Enemy at 1 range. Requires 8 Momentum instead of 6.

Martial Artist: Target one Enemy at 1 range. Requires 90%+ Health, and no negative status afflictions.

Rogue: Target one Enemy at 1 range. Must be behind the enemy.

Curate: Target one Ally or Enemy at 3 Range. Must have a fallen Ally on the field.

Archer: Target one Enemy at 3-5 Range. Must be affected by "Fortune Wind"

Summoner: Target one Youkai at 3 Range. ???

Mage: Target one Enemy at 3 Range. ???

Soldier: Target one Ally at 1 range, or Yourself. Must be at 10% health or less.

---

Grand Cross
Curate + Mage

A devastating attack, one that combines the powerful might of magic and mercala. Deals Unresistable Light damage to target and every enemy around the target in a 2-square radius ( as half damage ) Equal to both player's WIL, and causes Blindness for 3 Turns for every enemy damaged.

Dance of Death
Duelist + Martial Artist

When two fighters assemble and combine their prowess, they create physical devastation. A deadly dance is done filled with sword slashes and punches and kicks, dealing multiple hits of damage that add up to the Duelist's SKL and the Martial Artist's STR. DEF is half as effective against this move. This knock backs the opponent away from the Martial Artist at the end of the onslaught, knocking them down and weakening them, making them take 15% more damage for 2 Rounds.

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Sigrogana Legend 2 Discord