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EDIT: Easier way for ingredients, like Cooking Chocolate. |
Posted by: Kiyo Takamine - 03-29-2024, 01:53 PM - Forum: Suggestions
- Replies (2)
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I'm not sure but I'd like to see Cooking Chocolate sold by merchants, you can add other ingredients that can only be found in chests as well to be fair, but I'm not sure about which ones they could be but I am having issues making everything on the cooking list without the chocolate. I'd rather you add the chocolate first to a merchant.
EDIT: Thank you for the better suggestion, the REAL Minos Prime.
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Four Leaf Clover Donation Item Pet |
Posted by: Kiyo Takamine - 03-29-2024, 01:07 AM - Forum: Suggestions
- No Replies
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Four-Leaf Clover: A magical sort of clover, fully in bloom with enough luck to make anyone cry out.
I know that this is a familiar, I would like to suggest that you add this floating four leaf clover to the pet donation item selector. I'd totally use it.
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Bamboozling New Players |
Posted by: Raigen.Convict - 03-28-2024, 02:11 PM - Forum: Suggestions
- Replies (2)
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So, I'd like a check of all the current in game tip blurbs and as well the removal of the 'Walk Mode' feature in the settings tab. A lot of the old Tips have VERY outdated information. Like 'Willpower increases the power of spells' level of outdated. I'd rather not see players get fully bamboozled and turned away from the game because they follow the tips while playing and don't have the good fortune of running into players who know to tell them better, and then they get confused.
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Battle Items |
Posted by: CabbitNet - 03-28-2024, 03:58 AM - Forum: Suggestions
- Replies (7)
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Firebombs- We have this item already, i just wish we had a recipe for it in korvara.
Acid Vial- Similar to black water this leaves an acid splash in an area.
Poison- Applies a similar effect as brine blade but poison instead.
Caltrops- Blacksmith battle item that causes piercing damage on the tiles walked on.
Sea Mine- This is in no way a modern mine but instead based off the old sea mines when spikes pushed in the explosion is released.
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(Event Tools) Default Icon Selector isn't working [2.85d] |
Posted by: Poruku - 03-26-2024, 08:56 PM - Forum: Bug Reports
- No Replies
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Steps to reproduce:
1: Create a new monster profile
2: Click the [default icon] button
3: Enter the name of a monster
4: Watch as nothing happens
This has been a bug for a while and I think there are some situations where you can get the window to show up but I haven't been able to use this thing in a long time. Sometimes you just wanna make a stronger version of an existing mob, but it's just not an option
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Invention Application - Hostile Environment Mask |
Posted by: sirtrex - 03-26-2024, 03:33 AM - Forum: Denied Applications
- Replies (1)
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Applicable BYOND Key -sirtrex
Character Name -Linzi Kilima
Request Type - Invention
Request Details - Creation of a Hostile Environment Mask, that both protects the user, provides information about hostile environments, and allows the administration of certain fluids/medicines.
Specific Details:
A Mask That:
Provides protection to the wearer from biological and magical gasses.
It has a set of filters that have been enchanted to constantly clean themselves (Renewal/Refresh/Refreshing Flow)
In clean air they don't require replacement, but will only be effective in hazard zones for a few hours.
Presents the wearer the below information through a set of enchanted gems that brighten, dim, or change colors dependent on:
Temperature
Ambient focus concentration
Solmancy(Blessings)/Altmancy (Curses)
Illusion magic presence (doesn't allow the person to break it or know exactly what it is. Just lets them know its being used around them in some capacity)
Has two ports at the front for the administration of fluids.
One primarily to attach an oxygen source to.
The second for things such as water,potions, and anything else the user would like to consume without compromising their protection from the elements.
Has mounts for a decorative veneer, allowing the user to customize its appearance to their liking to a certain extent.
Reason why you are making this request (if applicable) - To get explicit permission for my char to finish development on a mask he promised he'd upgrade for another char IC.
Roleplay & Lore supporting your request -
During the Necrovex plague in Telegrad Linzi was able to use hs connections to Korstain LLC in Meiaquar to develop, produce, and distribute personal protective equipment for himself and any of his friends willing to use it to protect themselves from miasma and the pathogen during operations. (Usually his Monstrum Guildmates, but a few guardians and Riders used them as well).
They were reasonably effective, but were procured rapidly and fairly bare bones. They were just basic gas masks with filters that needed to be replaced in 2-6 hours to remain functional. Linzi was able to design a whole suit that he used himself, but it was riddled with design flaws.
After the necromancer was defeated, a guildmate of his asked him to build a better version of the mask to use, and Linzi wants to deliver. Eliminating as many design flaws or inconveniences that were present in the first sets of PPE he was able to gather, and add some bells and whistles that would be particularly useful to this friend and others he knows.
Existing Technology:
Many characters such as the necromancers in the event have been seen with gas masks. This is a magically suped up version of the gas masks currently available.
The self cleaning nature of the filters is done with a set of enchantments that act like Renewal and Refreshing flow specifically. This allows them to purge any noxious materials inside the filters at a slow steady rate. With steady infusions of focus and occasional maintenance, the filters can be reused near infinitely. The filters and enchantments can still be overwhelmed by high enough concentrations of noxious material. They need to be swapped out every 4-8 hours in hazardous conditions to stay safe. Their self cleaning nature means that an operator only needs 3-4 sets of filters to operate around the clock. Using one set while the others clean themselves. As long as noxious material isn’t being pulled into them, they should slowly purge it out in time for a replacement set to be ready.
Magic crystals and jewels, while not exactly common, are a firmly established means of conducting various spells and enchantments that Linzi has had plenty of exposure to and time to tinker with. Simple ones that cause color and brightness changes in them in response to various stimuli seem fairly tame compared to the ones that shoot laser beams or drop suns.
Development Time:
Linzi has been working on this new mask since Sharis forest had been cleared of Necrovex zombies. At least a few months
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