06-25-2015, 01:19 AM 
	
	
	
		A weapon that mutates into a gun does not get the benefit of One Overcharege, despite clearly being single "shot."
	
	
	
*loud burp*
	
	
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					 Mutated Overcharge
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		06-25-2015, 01:19 AM 
	
	 
		A weapon that mutates into a gun does not get the benefit of One Overcharege, despite clearly being single "shot."
	 
*loud burp*
 
		
		
		06-25-2015, 01:46 AM 
	
	 
		ermmm, what happens when a multishot gun is mutated?
	 
		
		
		06-25-2015, 01:47 AM 
	
	 "[url=http://www.neus-projects.net/viewtopic.php?p=8060#p8060' Wrote:Lolzytripd » Wed Jun 24, 2015 8:46 pm[/url]"]ermmm, what happens when a multishot gun is mutated? I actually don't know. I've never foudn my own mutated core. 
*loud burp*
 
		
		
		06-25-2015, 01:54 AM 
	
	 
		they'd occur in a jammer cave right? also this gives me hope for those "weapon also counts as another weapon"s being mutated 
		
		
		06-25-2015, 02:20 AM 
	
	 
		They count as having 0 Rounds.
	 
		
		
		06-25-2015, 04:03 AM 
	
	 "[url=http://www.neus-projects.net/viewtopic.php?p=8063#p8063' Wrote:Soapy » Wed Jun 24, 2015 9:20 pm[/url]"]They count as having 0 Rounds. Weird, but makes sense, I guess, since they don't bypass defenses, so it's not making "gun attacks." Thanks for clarifying. Should I mark it as solved? 
*loud burp*
 
		
		
		06-25-2015, 06:24 PM 
	
	 
		I'm not sure, you'd think they'd atleast function as proper guns if mutated into them.
	 
		
		
		06-25-2015, 08:02 PM 
	
	 
		Well, Dev Marked it as solved, so I guess that's that. Still, would be nice if it could at least get the benefits of One Overcharge, but I'm just happy to have a non-gun weapon that can get those elemental effects, for RP purposes. 
*loud burp*
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