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		Stone Dragon goes through you still if NPC enemies cast it while you are within one tile of them. Perhaps mage-type enemies could have the same AI as ranged Bandits, and stay away from their target until they run out of FP, rather than rushing to their death.
	
	
	
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		This was supposedly fixed. Air Pressure still does nothing, as well.
	
	
	
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		Does this still happen? Where does the projectile seem to start, compared to when a player would use it?
	
	
	
	
	
 
 
	
	
	
		
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		If you are right next to the NPC casting it, it starts on the same tile as them, and goes through you, to what is probably a decent length. If you are a few tiles away, it tends to start the tile closest to being in between you and the NPC, and again, goes through and continues a decent length. When a player casts it, it starts on the first blue tile, and ends on the last, as it is probably intended. At least, that's how I just confirmed it being a few times.
	
	
	
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		So the Stone Dragon will go through you no matter what distance you are when it's used by an NPC? Or am I misunderstanding?
	
	
	
	
	
 
 
	
	
	
		
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		Well, since it's only ever appearing on the next tile over from the target player, I'm unsure how it acts further away. But yes, that seems to be the case.
	
	
	
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		Pretty sure it always went through me and hit the youkai behind me.
	
	
	
	
	
 
 
	
	
	
		
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		Well, one finally hit me. It started four tiles away, and hit me, standing on the fourth tile.
	
	
	
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		I believe there's an issue with projectiles, such as Crescent Rook and Shooting Star (The Whulf Special) not hitting point-blank targets.
Like Shinken, but with no basic attack to make up for it.
	
	
	
	
	
 
 
	
	
	
		
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		Yeah, looks like it's definitely what Mega said. As long as the Dragon starts more than one tile away, it hits. I went and tested Crescent Rook and Shooting Star, and they are indeed doing the same thing.
	
	
	
Quote:OOC Devourer Of Souls: She left me for WoW?! THIS IS BULLSHIT
Quote:Underwhelmed green-haired girl shouts "BITING EACH OTHER IS NOT A LIZARD SEX THING."