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The Human Problem
#1
Alright, this discussion has been done to death over and over, but I might as well start it again because why the hell not, because really, it's never gone anywhere, and I've never gotten an actual answer whenever it's been done:

SL2 hardly has separate races. They're all just humans with different origins or animal parts.

Now, I don't know why Dev insists on making each race mostly visually the same. I hear people insist that dev doesn't want "furries", but that doesn't explain the lack of monster races, or why the artificial races also need to be visually human. Hell, Karakuri initially had very little visual restrictions. Dev started making them after release when he realized how few there really were.

Seriously - why can't the living puppet race look like puppets? Why can't the magical automata look like magical automata? Why can't the fucked up Frankenstein people actually look like weird Frankenstein abominations? Why is it just spiritual android, robot android, and biological mud android?

I do partly understand the artstyle problem, but there are plenty of ways to integrate magical automata or chimeric creatures that don't break the general fantasy aesthetic. There are Poppets from Pathfinder 2e, and the living doll bit has been done countless times. For homunculi there are things like flesh golems, the Duergar, or Frankenstein's Monster itself, or you could just be a monster upper half that was given a human lower half (or vice versa). For mechanations, there are things like the Warforged from D&D, the Automatons from Pathfinder, and countless different steampunk automata.


Humans are nice and animal-people are cute and all. But why can't we break away from that mold of just being visually inhuman? Especially when there are so many other RPGs that do inhuman PCs perfectly fine?
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#2
How the hell are you gonna find a variety of playbys for a non-humanoid race? It's hard enough to find proper playbys for things such as reptilians etc. This is a central part of sl2 that we can't overlook, the game relies heavily on external art.

Remember another thing; sl2 is an anime game. It's based on the various tropes of Anime, at least in the race sense. Every possible genre of anime girl is represented by sl2 races, which is why it's the way it is. This allows SL2 to be relatively consistent stylistically because people can pull playbys from... Anime.
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#3
(Today, 12:04 AM)Poruku Wrote: How the hell are you gonna find a variety of playbys for a non-humanoid race? It's hard enough to find proper playbys for things such as reptilians etc. This is a central part of sl2 that we can't overlook, the game relies heavily on external art.

Remember another thing; sl2 is an anime game. It's based on the various tropes of Anime, at least in the race sense. Every possible genre of anime girl is represented by sl2 races, which is why it's the way it is. This allows SL2 to be relatively consistent stylistically because people can pull playbys from... Anime.

'It's hard to find Lizard people'


[Image: GoshaAnime.png][Image: Dorohedoro-pv-2.jpg]

Not to detract from your point there Polk. But trust me. 'Doll people' 'Giant armoured knights', 'Freaky looking' playbys are 100% easy to find, and frankly? The furry hate is a bit zzz.

'It doesn't fit the setting!' -- Neither did mouse people before they were dropped with zero RP leading up to their arrival to the world.
'Humanoid monsters?!' -- We've had a number of humanoid monsters/monstrous chimera running around.
'B-But--' -- Oni existing. They were literally player begged as Yokoshura was teased to the point that Dev added humanoid ones because SO many people wanted to humanize / play a slightly 'monstrous' race.


Like. Idk. Human playbys on loop with varying degrees of animal features gets old after awhile.
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